jdolan/quetoo-data

Lilith: Escape through the ceiling

WickedShell opened this issue · 3 comments

You can escape through what is meant to be a view through towards skybox/upper geometry with the hyperblaster via wallclimibing. It also explains why there are textures up here in the "unreachable" area. There is a decent number of faces that a user shouldn't be able to see.

Unless someone thinks this is good behaviour, but most people won't know about it.

quetoo067
quetoo068

Oh look, monkey boy has found a hole and climbed out again;)

I think I'll just place clips over the roof areas and caulk off the normally unseen faces there. The closer I look at this map in Radiant the more it feels rushed and unfinished in a lot of those places.
And the normalmaps for this texture set are also not what they could be... hmmm:/

^
This has been fixed and then some:)

d656c3f

Looks great!