jdolan/quetoo-data
Quetoo ("Q2") game data. Creative Commons Attribution license.
ShaderLabCC-BY-SA-4.0
Issues
- 7
Convert all normalmaps to RGB and re-zip maps
#129 opened by jdolan - 2
Quake amalgamation DM map
#109 opened by jdolan - 7
- 4
Hook up footsteps
#101 opened by Paril - 10
- 1
Rage update
#112 opened by jdolan - 1
Dark Zone update
#115 opened by jdolan - 1
Gehenna update
#118 opened by jdolan - 1
Map Details and Player Scale
#125 opened by SpineyPete - 1
One Must Fall update
#119 opened by jdolan - 1
Turbo Nerd update
#120 opened by jdolan - 0
Grunt No More update
#117 opened by jdolan - 0
Stress Fractures retexture and update
#116 opened by jdolan - 0
Chastity Belt Duel update
#114 opened by jdolan - 0
Aerowalk update
#113 opened by jdolan - 12
Tintmaps for Dragoon
#91 opened by Paril - 32
Weapon models missing normalmaps and materials
#92 opened by kaadmy - 2
Material warning on Trial
#97 opened by kaadmy - 12
- 0
PVS issue on Edge in sewer
#102 opened by Paril - 13
Changes to Lighting / Shaders / Textures
#108 opened by SpineyPete - 13
Notification feed icons
#106 opened by kaadmy - 11
Specular values
#98 opened by kaadmy - 8
Gehenna minor bugs
#107 opened by jdolan - 14
Use ioq3 player models
#85 opened by jdolan - 10
Pants/shirt colors
#74 opened by Paril - 1
Special stain textures
#94 opened by Paril - 4
Tech sounds
#95 opened by Paril - 1
Aerowalk Jumppad Sound
#100 opened - 3
Quake 2 logo on Fragpipe and Edge
#105 opened by kaadmy - 14
Weapon view alignment still not quite right
#77 opened by jdolan - 3
Gym error - BSP leaf 0 not solid
#104 opened by joe0x04 - 11
Lightmaps wrong on mingw32
#103 opened by Paril - 2
Missing texture on lavatomb
#99 opened by Paril - 11
Lavatomb Quake II logos and VIS
#96 opened by kaadmy - 32
CTF techs / runes / powerups?
#76 opened by Paril - 4
Lilith: Geometry is poorly clipped near RL
#83 opened by WickedShell - 3
Lilith: Escape through the ceiling
#84 opened by WickedShell - 22
- 29
New gibs
#75 opened by Buzzard-Bait - 1
- 5
Gib_3 (head) is always floating above the ground
#87 opened by Panjoo - 2
Armor shard too large
#79 opened by jdolan - 0
New flag data for teams_o_plenty branch
#82 opened by Paril - 5
Tokays Towers BFG should alternate with Railgun
#78 opened by jdolan - 1
Stronghold Opposition
#80 opened by jdolan - 2
We need Q2Guard to accompany the QForcer!
#72 opened by Paril - 1
Trial map has huge lightmap scale
#71 opened by Paril - 1
Gym materials
#70 opened by Paril - 2
Dark zone teleporter can be entered from the side
#69 opened by Paril