Cut up and mix down new sounds for Guard player model
jdolan opened this issue · 7 comments
Brian Watts has created some new sounds for the Guard player model. See attached. They are a single .wav file right now, so they need to be cut up, possibly leveled, and then merged into player-guard.pk3
.
These have been chopped and placed in src. Not ready for prime time yet though.
I've done a first pass at them, haven't tested exhaustively yet but they sound decent enough to me.
I just replaced the default ones of my install to test, since otherwise it didn't seem to work? Haven't looked into it any further :)
Sick! Nice one @ptrvrhvn. We should try to bundle these up into player-guard.pk3
(and then figure out why the game is too dumb to play them from there). I think we might also need a README or something to credit Brian Watts (ShadowsFate) for these sounds. I'll take that on. @Paril since you were so hot to get these, do you think you'd have time to get them working from the correct location?
It looks like maybe when extracting client loading into the cgame, we forgot to either bring over, or expose, model-specific sound sample loading.
S_LoadModelSamples
exists but is never called. Cgame exposes cgi.LoadSample
but not cgi.LoadModelSample
. Looks like we just need to move a few things around and call the right function for these sounds to work.
The player-guard.pk3
has been updated to include the mixed down sounds. So this just needs code at this point.
Should this issue be closed and open a new issue relevant to custom model sounds?
This is done and working :)