jdryg/vg-renderer
A vector graphics renderer for bgfx, based on ideas from NanoVG and ImDrawList (Dear ImGUI)
CBSD-2-Clause
Pinned issues
Issues
- 4
- 0
Fonts are not cleaned up when destroying the context, nor is there an API call to manually clear fonts.
#40 opened by mcourteaux - 1
- 2
- 7
Rendering issue
#24 opened by Arcnor - 5
Vg-renderer Usage Example/Documentation for BGFX.
#23 opened by pranavgore - 3
Error in vertex calculation
#22 opened by DarkContact - 2
Instancing
#21 opened by kariem2k - 1
Any examples?
#17 opened by SeniorPlayer - 1
vg::textBox() broken
#13 opened by hugoam - 1
- 26
- 8
viewID at context creation is too restrictive
#15 opened by hugoam - 2
Unable to cleanly shutdown
#16 opened by tfvlrue - 2
Make alpha blending optional
#14 opened by hugoam - 7
Doesn't compile on gcc and clang
#6 opened by hugoam - 2
Update code to work with bgfx master
#12 opened by hugoam - 5
Segmentation fault in stroker.cpp vg::addPosColor
#10 opened by hugoam - 1
Examples? Source for the SVG renderer
#11 opened by jjensen - 4
Emscripten command buffer error
#9 opened by hugoam - 8
Nasty crash if scale happens to be zero.
#8 opened by hugoam - 2
Draw bgfx texture directly
#7 opened by hugoam - 1
Crazy idea #1: Stroke/fill colors in texture
#5 opened by jdryg - 1
Rounded Rect corner order
#4 opened by hugoam - 5
LineCap and LineJoin
#1 opened by X-Ryl669 - 9
"../memory/allocator.h" missing
#2 opened by raizam