Pinned Repositories
better_item_list
comic_cron
comic:b:ot
GLMinecraft4
GLMinecraft4
GPUFluid
C++ / OpenGL fluid simulation with full configurability through immediate mode UI
line-tracer
Physically based light transport simulation in two dimensional scenes, running with geometry shaders on the GPU
llrb_d3
Using d3.js for LLRB / BST visualization with random adds
PESL
WebGLStuff
WebGLStuff
XCodeProjects
My XCode projects
jearmstrong21's Repositories
jearmstrong21/GLMinecraft4
GLMinecraft4
jearmstrong21/PESL
jearmstrong21/XCodeProjects
My XCode projects
jearmstrong21/better_item_list
jearmstrong21/comic_cron
comic:b:ot
jearmstrong21/GPUFluid
C++ / OpenGL fluid simulation with full configurability through immediate mode UI
jearmstrong21/line-tracer
Physically based light transport simulation in two dimensional scenes, running with geometry shaders on the GPU
jearmstrong21/llrb_d3
Using d3.js for LLRB / BST visualization with random adds
jearmstrong21/WebGLStuff
WebGLStuff
jearmstrong21/Constructor
Kind of a clone of SodaConstructor.
jearmstrong21/eclipse-workspace
My java projects
jearmstrong21/Everything-API
Api for everything imaginable! If you have an idea, pr it! What do you mean, it'll have too much junk to be useful???!?!!?!?
jearmstrong21/FerricOxide
Rust except its slightly more verbose and pedantic
jearmstrong21/from-the-ground-up-ray-tracer
A ray tracer inspired by reading the book "Ray tracing from the ground up" by Kevin Suffern
jearmstrong21/GLFluid
Framework and implementation for two separate fluid simulations on the GPU
jearmstrong21/GLMinecraft3
GLMinecraft3
jearmstrong21/jearmstrong21
jearmstrong21/macky_xml
My xml library
jearmstrong21/MySketches
My processing sketches that are fully completed.
jearmstrong21/OldJavaProjects
Old java projects
jearmstrong21/rgl
Type-safe rust opengl wrapper
jearmstrong21/sph-rs
rust sph, nothing special, https://github.com/cerrno/mueller-sph/blob/master/src/main.cpp