Issues
- 9
Still active?
#59 opened - 1
./configure failure on linux x86_64
#58 opened - 4
- 1
Fail to configure
#55 opened - 3
Build failed due to rust-opengles
#54 opened - 0
Out of source builds are busted
#53 opened - 0
Port to gl-rs
#52 opened - 2
- 0
Basic networking
#50 opened - 0
Duplicate voxels are stored in VRAM
#49 opened - 2
More robust animation system
#48 opened - 0
Non-voxel renderer
#47 opened - 2
Build separate modules
#46 opened - 0
Clean up ./configure
#45 opened - 0
VAO property management is redundant?
#44 opened - 1
- 0
Add log_assert and log_fail
#42 opened - 10
Segmentation fault in update_visibility
#41 opened - 0
Add type safety to console properties
#40 opened - 1
Unicode text
#39 opened - 1
Get rid of @mut with shaders
#38 opened - 1
Text formatting
#37 opened - 0
Console command to quit the game
#36 opened - 0
API to run console commands from code
#35 opened - 0
Loading state needed
#34 opened - 0
Console property for vsync
#33 opened - 0
- 1
- 0
Toggling between renderers hard crashes
#30 opened - 2
- 6
A proper logger
#28 opened - 1
- 0
Windows build not tested
#26 opened - 0
- 0
Colorized Makefile output
#24 opened - 0
Build fails on Mac
#23 opened - 0
- 0
Delta time is in nano seconds
#21 opened - 0
GL names could come back invalid
#20 opened - 0
Load and animate MD5 models
#19 opened - 0
- 0
- 0
State/module based game components
#16 opened - 0
Console for debugging and tweaking
#15 opened - 0
Stack based UI system
#14 opened - 1
Arbitrary texture loading
#13 opened - 0
Arbitrary mesh voxelizer
#12 opened - 0
- 0
- 0