C++ 3D Game Engine (DirectX) (WIP)
Check out the Wiki for a more curated experience
Download a (psuedo) standalone version of a game here
Core Engine Dependencies:
- zlib 1.2.8
- rapidxml 1.13
- lua-5.2.3
Optional Engine Dependencies:
- PhysX 3.3.2 (Required to use PhysX as Physics Library. By Deafult PhysX is disabled, with BombastPhysics library enabled.)
Editor Dependencies
- Qt 5.6 Beta
Note: Engine is being developed as techniques explored, so some features are being tacked on for my own exploration, even if may not fit nicely into the engine. Despite this, I will try to keep as structured as possible.
Many decisions were made for educational purposes rather than best practice (ex. near-exclusive use of naked pointers)