Rogue-like Turn-based Tactical RPG using d20 SRD
Story and Lore Last boss: First part: challenge him, gives you weak weapons, find weakness (random each time) Goes back on word, really coward (only powerful cuz of wizard) Fight through hordes of 1-hit goblins as he makes escape Finally face him, Driven by wizard powering - kill orc king, see wizard wounded and retreating Orcs only respect power, thats why they challenge the best humans
Graphics orthoganal z-direction story graphics
Gameplay Achievements - Unlock character feats, weapons, new characters Procedurally generated maps Procedurally generated encounters Scripted encounters Score = worth of items + exp + damage dealth - damage taken - dead characters
- turns taken Trade items (sword for bow, helmet for shield, etc.)