/XRUXGuides

A collection of interactive XR UX best practices in Unity

Primary LanguageC#MIT LicenseMIT

While looking through a few XR UX guidelines on where to put things in a 3D scene, I found it difficult to visualize the recommendations that had specific angles and measurements. I'm trying to convert these into a first-person, in-device experience to develop a better feel for them.

Field of view

com jeremielim XRUXGuides-20220823-172121

Neck rotation limits

com jeremielim XRUXGuides-20220823-172210

Distance and focal points

com jeremielim XRUXGuides-20220823-173052

Sources