Game will be moving on a map, having random encounters, making choices on a rich storyline, gathering new characters and cards, fighting foes based on the first version of the game Info from PNJ or exploration to display the real ones No points on the map. Just general directions. Difficulty will be also based on the time the player have to finish an action Can explore dungeons etc through text mode Player can use custom markers on the map
- (Can zoom in to see a region including POIs and an avatar)
Display an hex tiles mapReaching the boundaries of the screen with mouse moves the cameraMouse3 click and drag moves the cameraHighlight tiles on hoverZoom unzoom with scrollDisplay an avatar on the mapMake it move by sliding onto the clicked slideMake default position for characterCan't move if already movingFix position when blow 0 in y axis- Change cursor to move when tile is adjacent
Implement a fog of war on non visited tilesCannot click on fog of war tilesMoving to a new tile remove FOW on adjacent tiles
- Move the character
- Not a direct line but moving from tile to tile
- Start a dialogue with an NPC
- Choice includes to recruit the NPC
- Based on the choice, the next fight will be hard or easy
- Having a choice to make that would lead to 2 different fights
- Having different outcomes based on the result of the fight
- Add smooth deceleration to camera movement
- Mouse boundaries
- Background for the map
Hex Map: https://catlikecoding.com/unity/tutorials/hex-map/
https://www.pinterest.nz/pin/396668679649943103/ https://www.pinterest.nz/pin/249879479308444888/ https://3.bp.blogspot.com/-NJYlCB698sA/WF0mdIcMkFI/AAAAAAAAFnA/PEHviQhhp_0PvhF4HIdE9nUnD46qFiOfgCLcB/s1600/metile%2Blinland.png https://www.pinterest.nz/pin/528117493804168393/
- No resource management
- More characters to create points based fight
- Cards to change the game instead of extra points
- Player free to take the path he wants to take