Todo

Ideas

Game will be moving on a map, having random encounters, making choices on a rich storyline, gathering new characters and cards, fighting foes based on the first version of the game Info from PNJ or exploration to display the real ones No points on the map. Just general directions. Difficulty will be also based on the time the player have to finish an action Can explore dungeons etc through text mode Player can use custom markers on the map

First version

  • (Can zoom in to see a region including POIs and an avatar)
  • Display an hex tiles map
  • Reaching the boundaries of the screen with mouse moves the camera
  • Mouse3 click and drag moves the camera
  • Highlight tiles on hover
  • Zoom unzoom with scroll
  • Display an avatar on the map
    • Make it move by sliding onto the clicked slide
    • Make default position for character
    • Can't move if already moving
    • Fix position when blow 0 in y axis
    • Change cursor to move when tile is adjacent
  • Implement a fog of war on non visited tiles
    • Cannot click on fog of war tiles
    • Moving to a new tile remove FOW on adjacent tiles
  • Move the character
    • Not a direct line but moving from tile to tile
  • Start a dialogue with an NPC
  • Choice includes to recruit the NPC
  • Based on the choice, the next fight will be hard or easy
  • Having a choice to make that would lead to 2 different fights
  • Having different outcomes based on the result of the fight

Nice to have

  • Add smooth deceleration to camera movement
  • Mouse boundaries
  • Background for the map

Resources

Hex Map: https://catlikecoding.com/unity/tutorials/hex-map/

Maps

https://www.pinterest.nz/pin/396668679649943103/ https://www.pinterest.nz/pin/249879479308444888/ https://3.bp.blogspot.com/-NJYlCB698sA/WF0mdIcMkFI/AAAAAAAAFnA/PEHviQhhp_0PvhF4HIdE9nUnD46qFiOfgCLcB/s1600/metile%2Blinland.png https://www.pinterest.nz/pin/528117493804168393/

Vs BS3

  • No resource management
  • More characters to create points based fight
  • Cards to change the game instead of extra points
  • Player free to take the path he wants to take