- Create a pet
- Request a status of the pet
- Do an action on the pet
- Require a visual of the pet
- Pet sends notifications
- SICKNESS
- Healing when not sick only leads to a lost of happiness
- HUNGER
- Only 2 kinds of food. One is making the pet fatter but happier
- Food can make pet happy but will make it fat and eventually make it sick
- SICKNESS
- Needs to be cured
- If healed if not sick will loose happiness
- DIRTINESS
- Needs to be cleaned
- Will get diseases if not clean
- HAPPINESS
- Can be pet
- Can be grounded
- If angry just loose the anger
- If not angry will loose happiness
- Can get depressed
- Leads to sickness
- LIGHTS
- Lights off if not sleeping decrease happiness fast
- Lights on during sleep decrease happiness slowly
- Lights turn on automatically when waking up
- HUNGER
- More kind of food
- Different kinds of food will imply potential diseases
- SICKNESS
- Different diseases imply different cures
- Using the wrong cure can lead to addiction
- AGE
- Get different traits
- HAPPINESS
- Needs to be entertained
- AGE
- Egg to hatch -> 1 hour
- Kid to Teenager -> 2 days
- Teenager to Adult -> 3 days
- Adult to Old -> 4 days
- Old to Dead -> 2 days
- WEIGHT
- Weight -> 10
- Loose 1 every 30 minutes if hunger is >= 3
- Gain 1 for each meal
- Gain 2 for each candy
- TODO MAKE THE MATHS TO KNOW WHAT WOULD BE THE THRESHOLDS BY AGE
- Weight -> 10
- HAPPINESS
- Base score happiness -> 3
- Increase by 1 when petted or played with
- Decrease by 1 when grounded
- Decrease by 2 every 30 minutes if the light is off when awake
- Decrease by 1 every hour if the light is not off when sleeping
- Decrease by 1 when hunger is at 3 or higher every 30 minutes
- Decrease by 1 when sickness is at 3 or higher every 30 minutes
- Decreased by 1 every 2 hour
- Every 30 minutes when baby or old
- Base score happiness -> 3
- SICKNESS
- Base score sickness -> 0
- Every 30 minutes spent with dejection increase by 1
- 2 when baby or old
- At 2 needs healing
- At 4 needs healing and rest
- Dead at 5
- Every 30 minutes spent with dejection increase by 1
- Base score sickness -> 0
- HUNGER
- Base score hunger -> 2
- Increase by 1 every hour
- Every 30 minutes when baby or old
- Hungry at 3
- Decrease happiness fast
- Starts decreasing weight
- -1 every 30 minutes
- Starving at 2
- Depression and other sickness
- Sickness won't go away by eating, must be cured
- Dead at 0
- Increase by 1 every hour
- Base score hunger -> 2
- LIGHTS
- Sleep at
- Kid -> 7
- Teenager -> 9
- Adult -> 8
- Old -> 7
- Wake up at
- Kid -> 7
- Teenager -> 10
- Adult -> 6
- Old -> 8
- Sleep at