Godot test project.
- boardgame-map map and counters handling using Area2D and _input_event(…), clouds and shockwave shaders, camera shake.
- burning-shader burn pages using a shader.
- hrcontainer horizontal ring container, with up or down dragging and selection zoom.
- pageflip flip book pages left or right using a shader.
- scene-transition very simple scene transition
- path Curev2D and hexgrid
TODO
- counter stack selection
generated with $ tree2md -L 1