/EldenRingSpellComparer

Tool for comparing Elden Ring Sorceries and Incantations based on damage, casting tool upgrade levels, stats, etc.

Primary LanguageJavaScriptGNU General Public License v3.0GPL-3.0

EldenRingSpellComparer

A web app to compare AR, Damage, and FP Efficiency for offensive spells.

Click here for the current live version of the tool

How to Use:

  • Enter in your stats (str/dex/int/fai/arc)
  • Select your desired casting tool(s)
  • Select the regular/somber upgrade level for the casting tool(s) you want to use.
  • If you use an off-hand casting tool to boost damage via a particular spell school, click the desired school(s) from the "Extra Spell Schools" list.
    • Whatever casting tool(s) you've selected will also confer any school bonuses they offer (so you can double up if necessary).
  • Enter in whatever defense values you think your target may have.

Once you've entered in the data you want, the list below should populate (defaulting to sorting by Net Damage/FP).

You can also see some useful information like whether the spell can be cast on horseback and the stat requirements for the spell.

Notes:

  • This only shows offensive spells that directly deal damage or add AR to a weapon. Only spells which you meet the requirements for are currently listed (the tool defaults to 10/10/80/50/18 str/dex/int/fai/arc in order to show everything).
  • Regarding the "Hits" for some spells like Meteorite, weapon buffs, etc. I've generally tried to guesstimate either a favorable cast or a reasonable amount of hits, but I'd want a more data-driven approach to figuring out that number - or add something to let you configure that yourself.
  • For spells that can be channeled (Comet Azur, Crystal Barrage, etc.) the tool is more or less displaying a single tap of the button and doesn't factor in the additional/repeating cost.

My Other Tools

  • Armor Optimizer (Find the best armor based on desired weight, poise, and negation/resistances.)
  • Casting Tool Comparator (Enter in your desired stats and compare how each Staff and Seal performs relative to each other.)
  • Rune Level Calculator (Find out the level of the player who died based on how many runes you received.)

Credits

  • The scaling information for this is based on /u/TarnishedSpreadsheet's Weapon Calculator tool. I also used some data-mined information they provided.
  • This uses data-mined spell AR values curated by Cryptid Tracker.
  • Thanks to Tical for helping with testing and initial data collection.
  • Damage calculation based on information posted by TalentedJuli. Dark Souls 3 and Elden Ring use roughly the same system.
  • Please be sure to check the Contributors List to see who've been submitting changes on GitHub.