Pinned Repositories
screenEffects
Inspired by those used in Super Mario Maker 2, I wanted to try create a general package of 'drag and drop' effects able to be used in a variety of Unity games. Everything is done in code, with no handmade animations, and the effects dynamically adjust to the current resolution and aspect ratio. The vast majority of parameters are configurable, and these effects can be called from a globally available script at any time during the game. Feel free to use them how ever you like, under MIT license. I hope it helps somebody!
dialogueSystem
I wanted to create a simple framework to speed up creating dialogue in my Unity games, similar in style what you see in games like Fire Emblem. This is by no means a finished system and is still a WIP, but thought I'd share it here nonetheless. Hopefully somebody finds it useful!
jesseparsons1.github.io
jesseparsons1's Repositories
jesseparsons1/jesseparsons1.github.io
jesseparsons1/screenEffects
Inspired by those used in Super Mario Maker 2, I wanted to try create a general package of 'drag and drop' effects able to be used in a variety of Unity games. Everything is done in code, with no handmade animations, and the effects dynamically adjust to the current resolution and aspect ratio. The vast majority of parameters are configurable, and these effects can be called from a globally available script at any time during the game. Feel free to use them how ever you like, under MIT license. I hope it helps somebody!
jesseparsons1/dialogueSystem
I wanted to create a simple framework to speed up creating dialogue in my Unity games, similar in style what you see in games like Fire Emblem. This is by no means a finished system and is still a WIP, but thought I'd share it here nonetheless. Hopefully somebody finds it useful!