/GoPokemon

Vainilla OpenGL and Glut. OBJ Reader + 3D transforms + Bezier + Phong model

Primary LanguageC++MIT LicenseMIT

GoPokemon

Game built with OpenGL and GLUT, the goal is to dodge the pokeballs. It's the opposite of PokemonGo.

  • OBJ Reader
  • AABB collision
  • 3D transforms(Scale, rotation, translate) using matrices
  • Generate Bezier
  • Illumination using Phong model

Wireframe

Light

Light + Color

Credits

Created by Jesús Alberto Martínez Mendoza