3d rubik's cube in Opengl using quaternions
This was written for fun back when I was a student using a now deprecated version of opengl
Hold the middle mouse button to rotate the entire cube, use cube notation to make moves:
frulbd ; Front Right Upwards Left Back Down ; Capital letter for counter-clockwise rotation
The program also supports animations, eg. rubik.story("urdtfl");
but this requires recompilation
make
; You need either nix, or a C++ compiler, sfml and mesa_glu