-
Download the latest version of OpenIAB.jar from http://www.onepf.org/openiab and attach it to the project. Or clone the library
git clone https://github.com/onepf/OpenIAB.git
and add /library as a Library Project. Or download the latest release JARS or grab via Gradle:compile 'org.onepf:openiab:0.9.7.2' // no Fortumo, ~ 200 kb //or compile 'org.onepf:openiab:0.9.7.2-fortumo' // Fortumo inside, ~ 800 kb
or Maven:
<dependency> <groupId>org.onepf</groupId> <artifactId>openiab</artifactId> <version>0.9.7.2</version> </dependency>
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Map Google Play SKUs to Yandex/Amazon/etc SKUs like this: https://github.com/onepf/OpenIAB/blob/master/samples/trivialdrive/src/main/java/org/onepf/trivialdrivegame/Config.java#L100
-
Instantiate
new OpenIabHelper
and callhelper.startSetup()
. When setup is done callhelper.queryInventory()
helper = new OpenIabHelper(this, options); helper.startSetup(new IabHelper.OnIabSetupFinishedListener() { public void onIabSetupFinished(IabResult result) { if (!result.isSuccess()) { complain("Problem setting up in-app billing: " + result); return; } Log.d(TAG, "Setup successful. Querying inventory."); helper.queryInventoryAsync(mGotInventoryListener); } });
-
Handle the results of
helper.queryInventory()
in an inventory listener and update UI to show what was purchased https://github.com/onepf/OpenIAB/blob/master/samples/trivialdrive/src/main/java/org/onepf/trivialdrivegame/MainActivity.java#L123 -
To process purchases you need to override
onActivityResult()
of your Activity@Override protected void onActivityResult(int requestCode, int resultCode, Intent data) { // Pass on the activity result to the helper for handling mHelper.handleActivityResult(requestCode, resultCode, data)); }
When the user requests purchase of an item, call helper.launchPurchaseFlow()
https://github.com/onepf/OpenIAB/blob/master/samples/trivialdrive/src/main/java/org/onepf/trivialdrivegame/MainActivity.java#L261
and handle the results with the listener
https://github.com/onepf/OpenIAB/blob/master/samples/trivialdrive/src/main/java/org/onepf/trivialdrivegame/MainActivity.java#L373
-
If the user has purchased a consumable item, call
helper.consume()
to remove it from the inventory. If it is not removed from the invetnory, the store assumes it as non-consumable item and still will not allow it to be purchased more than once. Also it will be returned byhelper.queryInventory()
next time https://github.com/onepf/OpenIAB/blob/master/samples/trivialdrive/src/main/java/org/onepf/trivialdrivegame/MainActivity.java#L392 -
Specify keys for different stores like this: https://github.com/onepf/OpenIAB/blob/master/samples/trivialdrive/src/main/java/org/onepf/trivialdrivegame/MainActivity.java#L200
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Add the required permissions to the AndroidManifest.xml
<!--all--> <uses-permission android:name="android.permission.INTERNET"/> <!--Google Play--> <uses-permission android:name="com.android.vending.BILLING" /> <!--Open Store--> <uses-permission android:name="org.onepf.openiab.permission.BILLING" /> <!--Amazon requires no permissions --> <!--Samsung Apps--> <uses-permission android:name="com.sec.android.iap.permission.BILLING" /> <!--Nokia--> <uses-permission android:name="com.nokia.payment.BILLING"/> <!--Fortumo--> <uses-permission android:name="android.permission.RECEIVE_SMS"/> <uses-permission android:name="android.permission.ACCESS_NETWORK_STATE"/> <uses-permission android:name="android.permission.READ_PHONE_STATE" /> <uses-permission android:name="android.permission.SEND_SMS" /> <!--SlideME--> <uses-permission android:name="com.slideme.sam.manager.inapp.permission.BILLING" />
Be careful using sms permissions. If you want to support devices without sms functionality, don't forget to add
<uses-feature android:name="android.hardware.telephony" android:required="false"/>
-
Edit your proguard config file
# GOOGLE -keep class com.android.vending.billing.** # AMAZON -dontwarn com.amazon.** -keep class com.amazon.** {*;} -keepattributes *Annotation* -dontoptimize # SAMSUNG -keep class com.sec.android.iap.** # NOKIA -keep class com.nokia.payment.iap.aidl.** #FORTUMO -keep class mp.** { *; }
-
Troubleshooting: additional logging is very helpful if you are trying to understand what's wrong with configuration or raise an issue:
helper.enableDebugLogging(true);
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Add the corresponding billing permissions
<uses-permission android:name="com.android.vending.BILLING" /> <uses-permission android:name="org.onepf.openiab.permission.BILLING" />
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Provide your public keys
OpenIabHelper.Options.Builder builder = new OpenIabHelper.Options.Builder(); builder.addStoreKey(OpenIabHelper.NAME_GOOGLE, googleBase64EncodedPublicKey); builder.addStoreKey(OPEN_STORE_NAME, openStoreBase64EncodedPublicKey); mHelper = new OpenIabHelper(this, builder.build());
otherwise verify purchases on your server side.
-
Map the SKUs if they are different for the required stores
OpenIabHelper.mapSku(SKU_PREMIUM, OpenIabHelper.STORE_NAME, "org.onepf.trivialdrive.storename.premium"); OpenIabHelper.mapSku(SKU_GAS, OpenIabHelper.STORE_NAME, "org.onepf.trivialdrive.storename.gas"); OpenIabHelper.mapSku(SKU_INFINITE_GAS, OpenIabHelper.STORE_NAME, "org.onepf.trivialdrive.storename.infinite_gas");
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In the proguard configuration file
# GOOGLE -keep class com.android.vending.billing.**
-
To test .apk with Google Play please ensure
- your .apk is submitted to Google Play Developer Console
- your .apk is signed by the production key
- versionCode in AndroidManifest.xml of your .apk is equal to versionCode of .apk submitted to Developer Console
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Create OpenIabHelper with "Skip signature verification" option and no publicKeys. If you specify no publicKeys and forget VERIFY_SKIP option, an IllegalArgumentException will be thrown
OpenIabHelper.Options.Builder builder = new OpenIabHelper.Options.Builder(); builder.setVerifyMode(OpenIabHelper.Options.VERIFY_SKIP); mHelper = new OpenIabHelper(context, builder.build());
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Get receipt data and signature from Purchase object and send it to your server
new IabHelper.OnIabPurchaseFinishedListener() { public void onIabPurchaseFinished(IabResult result, Purchase purchase) { // … different result checks ... String receiptData = purchase.getOriginalJson(); String receiptSignature = purchase.getSignature(); String storeName = purchase.getAppstoreName(); String urlToContent = yourRequestReceiptVerificationOnServer(receiptData, receiptSignature, storeName); // … further code ... } }
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In the AndroidManifest.xml declare the receiver
<receiver android:name="com.amazon.inapp.purchasing.ResponseReceiver"> <intent-filter> <action android:name="com.amazon.inapp.purchasing.NOTIFY" android:permission="com.amazon.inapp.purchasing.Permission.NOTIFY" /> </intent-filter> </receiver>
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Map the SKUs if required. Remember, the SKUs must be unique across your Amazon developer account.
OpenIabHelper.mapSku(SKU_PREMIUM, OpenIabHelper.NAME_AMAZON, "org.onepf.trivialdrive.amazon.premium"); OpenIabHelper.mapSku(SKU_GAS, OpenIabHelper.NAME_AMAZON, "org.onepf.trivialdrive.amazon.gas"); OpenIabHelper.mapSku(SKU_INFINITE_GAS, OpenIabHelper.NAME_AMAZON, "org.onepf.trivialdrive.amazon.infinite_gas");
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In the proguard config file add
# AMAZON -dontwarn com.amazon.** -keep class com.amazon.** {*;} -keepattributes *Annotation* -dontoptimize
-
If OpenIAB is added as library project, the build path should contain Amazon SDK in-app-purchasing-1.0.3.jar.
-
To test .apk with Amazon SDK Tester some steps are needed:
- Download and install Amazon SDK Tester from Amazon website
- Download JSON with in-app products from Amazon Developer Console and put JSON with in-app products to /mnt/sdcard
- Install your .apk with special option to help OpenIAB choose Amazon protocol
# install for Amazon SDK Tester: adb install -i com.amazon.venezia /path/to/YourApp.apk
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In the AndroidManifest.xml add the corresponding billing permission
<uses-permission android:name="com.sec.android.iap.permission.BILLING" />
-
Map the SKUs if required. Remember, Samsung Apps describes an item in terms of Item Group ID and Item ID.
//format "group_id/item_id" OpenIabHelper.mapSku(SKU_PREMIUM, OpenIabHelper.NAME_SAMSUNG, "100000100696/000001003746"); OpenIabHelper.mapSku(SKU_GAS, OpenIabHelper.NAME_SAMSUNG, "100000100696/000001003744"); OpenIabHelper.mapSku(SKU_INFINITE_GAS, OpenIabHelper.NAME_SAMSUNG, "100000100696/000001003747");
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Instantiate
new OpenIabHelper
using an Activity instance. Activity context is required to callstartActivityForResult()
for SamsungAccount Activity. -
In the proguard config file add
# SAMSUNG -keep class com.sec.android.iap.**
-
To test your .apk with SamsungApps following steps are needed:
- Ensure SamsungApps is installed on your device
- Ensure Samsung IAP Service is installed on your device
- Install your .apk with special option to help OpenIAB choose SamsunApps
# install for SamsungApps: adb install -i com.sec.android.app.samsungapps /path/to/YourApp.apk
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In the AndroidManifest.xml add the corresponding billing permission
<uses-permission android:name="com.nokia.payment.BILLING"/>
-
Map the SKUs if required.
OpenIabHelper.mapSku(SKU_PREMIUM, OpenIabHelper.NAME_NOKIA, "1023608"); OpenIabHelper.mapSku(SKU_GAS, OpenIabHelper.NAME_NOKIA, "1023609"); OpenIabHelper.mapSku(SKU_INFINITE_GAS, OpenIabHelper.NAME_NOKIA, "1023610");
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In the proguard configuration file
# NOKIA -keep class com.nokia.payment.iap.aidl.**
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To test your .apk with Nokia Store Install your .apk with special option to help OpenIAB choose Nokia protocol
# install for Nokia Store: adb install -i com.nokia.payment.iapenabler /path/to/YourApp.apk
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In the AndroidManifest.xml add the corresponding billing permission
<uses-permission android:name="com.slideme.sam.manager.inapp.permission.BILLING" />
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To test your application with SlideME store install your .apk with special option
# install for SlideME: adb install -i com.slideme.sam.manager /path/to/YourApp.apk
- Register as Certified Publisher and Certify your application
- Go to http://www.aptoide.com/page/publishers and enroll as Certified Publisher
- Upload and Certify you application in My Apps section
- After certification you will have access to the Base64 Public Key
-
Add the corresponding billing permissions
<uses-permission android:name="org.onepf.openiab.permission.BILLING" />
-
Provide your public keys
OpenIabHelper.Options.Builder builder = new OpenIabHelper.Options.Builder(); builder.addStoreKey(OpenIabHelper.NAME_APTOIDE, aptoideBase64EncodedPublicKey); mHelper = new OpenIabHelper(this, builder.build());
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Map the SKUs
OpenIabHelper.mapSku(SKU_PREMIUM, OpenIabHelper.NAME_APTOIDE, "org.onepf.trivialdrive.storename.premium"); OpenIabHelper.mapSku(SKU_GAS, OpenIabHelper.NAME_APTOIDE, "org.onepf.trivialdrive.storename.gas"); OpenIabHelper.mapSku(SKU_INFINITE_GAS, OpenIabHelper.NAME_APTOIDE, "org.onepf.trivialdrive.storename.infinite_gas");
Create a Fortumo account and add a required number of NOOK and Android services. One service corresponds to one price, e.g. for 3 in-apps with different prices you should create 3 different services.
-
Make sure that FortumoInApp-android-9.1.2-o.jar is attached to the project.
-
In the AndroidManifest.xml add the following permissions
<uses-permission android:name="android.permission.INTERNET"/> <uses-permission android:name="android.permission.ACCESS_NETWORK_STATE"/> <uses-permission android:name="android.permission.RECEIVE_SMS" /> <uses-permission android:name="android.permission.SEND_SMS" /> <uses-permission android:name="android.permission.READ_PHONE_STATE" />
and declare the Fortumo SDK objects
<!-- Declare these objects, this is part of Fortumo SDK, and should not be called directly --> <receiver android:name="mp.MpSMSReceiver"> <intent-filter> <action android:name="android.provider.Telephony.SMS_RECEIVED"/> </intent-filter> </receiver> <service android:name="mp.MpService"/> <service android:name="mp.StatusUpdateService"/> <activity android:name="mp.MpActivity" android:theme="@android:style/Theme.Translucent.NoTitleBar" android:configChanges="orientation|keyboardHidden|screenSize"/> ``` if you want to support devices without sms functionality, add ```xml <uses-feature android:name="android.hardware.telephony" android:required="false"/>
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In the code setup an Options object
OpenIabHelper.Options.Builder builder = new OpenIabHelper.Options.Builder(); //set supportFortumo flag to true builder.setSupportFortumo(true); //or //by the way, you can add other stores object to the list builder.addAvailableStore(new FortumoStore(this)); mHelper = new OpenIabHelper(this, builder.build());
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Add inapps_products.xml (in-app products descriptions in terms similar to Google Play) and fortumo_inapps_details.xml (data about your Fortumo services, need to be copy-pasted from Dashboard.) files to the assets folder. You can find a sample here. Example of inapp-products.xml
<inapp-products> <!--Zero or more repetitions:--> <items> <!--Zero or more repetitions:--> <item id="sku_gas" publish-state="published"> <!-- id: the same format as Google SKU, required; published: "published" or "unpublushed", required by the xsd, but is not actually used it the current implementation--> <summary><!--encapsulates all elements related to description, required--> <summary-base><!--default strings elements, required--> <title>1/4 of gas tank</title> <!-- default title, required--> <description>Some gas to go further</description> <!-- default description, required--> </summary-base> <!--Zero or more repetitions:--> <summary-localization locale="ru_RU"> <!-- locale: [a-z]_[A-Z], required--> <title>Четверть бака бензина</title> <!-- required --> <description>Немного топлива, чтобы проехать еще</description> <!-- required --> </summary-localization> <summary-localization locale="en_US"> <title>1/4 of gas tank</title> <description>Some gas to go further</description> </summary-localization> </summary> <price autofill="true"> <!-- autofill: true or false, required by the xsd, but is not used in the current implementation--> <price-base>1.00</price-base> <!-- default price, required--> <!--Zero or more repetitions:--> <price-local country="RU"> <!-- country: [A-Z][A_Z], required--> 30.00</price-local> <price-local country="EN">1.00</price-local> </price> </item> ... </items> </inapp-products>
Example of fortumo_inapps_details.xml.
<fortumo-products> <!-- <product // mapping for particular fortumo service id="sku_gas" // SKU with rules same to app store SKU service-id="61730610ade8f2f754bb3bd4b0c1fd0e" // Fortumo serviceId need to be copy-pasted from Dashboard service-inapp-secret="cbc0da3763e59eee2d5a523fe5761346" // Fortumo inapp-secret need to be copy-pasted from Dashboard nook-service-id="61730610ade8f2f754bb3bd4b0c1fd0e" // Fortumo NOOK serviceId need to be copy-pasted from Dashboard nook-service-inapp-secret="cbc0da3763e59eee2d5a523fe5761346" // Fortumo NOOK inapp-secret need to be copy-pasted from Dashboard consumable="true"/> // consumable or not - currently is necessary parameter as wellas for Amazon --> <product id="sku_gas" service-id="61730610ade8f2f754bb3bd4b0c1fd0e" service-inapp-secret="cbc0da3763e59eee2d5a523fe5761346" nook-service-id="f2ca9394861085d34158e09cedd87738" nook-service-inapp-secret="78629d599dac532856cc2e90dd69e772" consumable="true"/> <product id="sku_premium" service-id="61730610ade8f2f754bb3bd4b0c1fd0e" service-inapp-secret="cbc0da3763e59eee2d5a523fe5761346" nook-service-id="f2ca9394861085d34158e09cedd87738" nook-service-inapp-secret="78629d599dac532856cc2e90dd69e772" consumable="false"/> </fortumo-products>
Both files can be created using AppDF Editor.
-
In the proguard config file add
# FORTUMO -keep class mp.** { *; }
Source code of library with Fortumo locate in "master_with_fortumo" branch.
There is also an Unity engine plugin that will simplify integration for C#/JavaScript developers. No need to write any java code.
Uploading Android apps to all the existing Android app stores is a painful process and the AppDF project was designed to make it easier. But what is even more difficult for the developers is supporting different in-purchase APIs of different app stores. There are already a lot of different In-App Purchase APIs (e.g. Google Play, Amazon Appstore, Nokia Store, Samsung Apps) and the number is still increasing. OpenIAB is an open source library which provides an easy way for the developers to develop their apps/games in a way that one APK will work in all the stores and automatically use the right in-app purchase API under each store. OpenIAB also provides an open in-app billing API that stores could implement to support all the built APK files using this library. Currently there are alreay 5 stores that support the Open API: Yandex.Store, SlideME, Appland, Aptoide and AppMall. The open stores don't need extra libraries to be included with your project, only OpenIAB is required to support all of them. For developers it means that in most cases they don't even need to recompile their apps for a new open store. The only thing that can be reqired is to add an RSA key if purchase verification is on the library side.
- An Android app developer integrates OpenIAB library in his/her Android code
- An Android app developer implements in-app purchases using OpenIAB API (which is very close to Google Play IAB API, just a few changes in source code will be needed)
- OpenIAB Lib detects which app store installed the app
- OpenIAB Lib redirects in-app purchase calls to the corresponding app store IAB API (OpenIAB Lib wraps IAB APIs of severall apstores)
- All In-App Billing logic is handled by the corresponding app store, OpenIAB has no code to process in-app purchases and has no UI, it just wraps In-App Billing APIs of different stores in one library
OpenIAB SDK is used in production by wide variety of application and games. OpenIAB packages are available for Android apps and games based on Unity3d or Marmalade SDK. OpenIAB protocol is implemented by several Appstores.
We have some samples in our samples folder. To find differences between TrivialDrive provided by Google and TrivialDrive with OpenIAB, please check our sample. It demonstrates what changes need to be done to work with all Appstores and Carrier Billing.
If you an app store developer and want to know how to integrate OpenIAB protocol in your Appstore, please start with our Step-By-Step How-To
- As close to Google Play In-app Billing API as possible - we optimize the OpenIAB library by the following parameter "lines on code you need to change in an app that already works in Google Play to make it working in all the appstores"
- One APK works in all app stores - OpenIAB chooses proper billing method automatically or follows your requirements
- Open In-App Billing protocol - OpenIAB is designed to provide a lightweight solution that supports hundreds of appstores. When app store implements OpenIAB protocol on app store side all applications with OpenIAB become fully compatible with new app store without recompiling.
- No middle man
Flavors need for boolean generate FORTUMO_ENABLE constant in BuildConfig class. We use this constant in condition for remove code about fortumo.
Build types debug and release are the same that in default building.
Only Unity
build type run proguard in project.
If you don't wanna remove fortumo code, you must use completeDebug
or completeRelease
build
variant. For remove fortumo code you must use noFortumoUnity
build variant.
In you project you must add dependencies on library project
flavor1Compile project(path: ':OpenIab Library', configuration: 'completeRelease')
flavor2Compile project(path: ':OpenIab Library', configuration: 'noFortumoUnity')
OpenIAB is an open source library that handles OpenIAB protocol and wraps some already existing IAB SDKs as well. It is important to understand that all payments are processed directly by the app store and there is no middle man standing between the app developers and the appstores. OpenIAB is not a payment service. It is just an API how the apps communicate with app stores to request in-app billing. There is a common open API all the stores can use instead of each new store implementing their own API and developers having to integrate all these different APIs in their apps.
- If you know about issues we missed - please, let us know in Issues on GitHub
- If you have contacts with an app store you like, ask them to implement OpenIAB on their side
- If you are an Android app developer check the list of open tasks, see if any of these tasks interests you and comment on it. Fork OpenIAB on GitHub and submit your code
- If you are an app store and already support In-App Billing we will be happy to meet with your API and find best way to make it compatible with OpenIAB. Please, raise an Issue to let us know
- If you are an app store that does not yet support in-app billing, but plans to support it, then we will be glad to help you with OpenIAB API. Please check our How-To and contact us to get deeper explanation of questions you have by raising an Issue
Source code of the OpenIAB library and the samples is available under the terms of the Apache License, Version 2.0: http://www.apache.org/licenses/LICENSE-2.0
The OpenIAB API specification and the related texts are available under the terms of the Creative Commons Attribution 2.5 license: http://creativecommons.org/licenses/by/2.5/