DJGE
TODO
- Make it possible to link multiple mobile.categories to a single world.location so we can spawn multiple types of combatants during random encounters.
- Charecter/equip weapon, dropdown, queryset=Items.obj.filter(character).filter(offense)
- pacifist system, value in battle model, code in battlestack
- kill type count belongs to account, store it in player.models.Config, use throughs
- rename 'playing_toon' to 'playing_character'
- I can probably replace "Combatant" with "NPC" because most (if not all) of the methods would apply to nonhostiles
- Test making battle flow an updateview of the battle object; like /battle/ from the old builds.