Pinned Repositories
AvaloniaILSpy
Avalonia-based .NET Decompiler (port of ILSpy)
Barb
A Simple Dynamic Scripting Language for .NET
Cemu
Cemu is a Wii U emulator
Clay
Clay is a dynamic C# type that will enable you to sculpt objects of any shape just as easily as in JavaScript or other dynamic languages.
consoleframework
Cross-platform toolkit for easy development of TUI applications.
DynamicExpresso
C# expressions interpreter
Edgy
F# Graph Library
Far-Cry-2-Multi-Fixer
A utility for launching Far Cry 2 with various fixes without modifying the game executable files
Far-Cry-2-Stealing-Boots-Jackal-Tapes-Patcher
Jackal Tapes Fix (#09. Stealing Boots Glitch)
SQLiteHelper
Simplify SQLite usage for C#
jhorv's Repositories
jhorv/Clay
Clay is a dynamic C# type that will enable you to sculpt objects of any shape just as easily as in JavaScript or other dynamic languages.
jhorv/AvaloniaILSpy
Avalonia-based .NET Decompiler (port of ILSpy)
jhorv/Cemu
Cemu is a Wii U emulator
jhorv/consoleframework
Cross-platform toolkit for easy development of TUI applications.
jhorv/Far-Cry-2-Multi-Fixer
A utility for launching Far Cry 2 with various fixes without modifying the game executable files
jhorv/Far-Cry-2-Stealing-Boots-Jackal-Tapes-Patcher
Jackal Tapes Fix (#09. Stealing Boots Glitch)
jhorv/FSharp.Management
The FSharp.Management project contains various type providers for the management of the machine.
jhorv/FlaxEngine
Flax Engine – multi-platform 3D game engine
jhorv/garnet
F# game composition library
jhorv/garnet-platformer
Simple platformer demo using Garnet
jhorv/Gibbed.Dunia
Tools & code for use with Dunia engine-based games (Far Cry 2).
jhorv/Gibbed.IO
Helper library for common I/O operations.
jhorv/Gibbed.ProjectData
jhorv/Gibbed.Squish
A thin binding around libsquish.
jhorv/godot
Godot Engine – Multi-platform 2D and 3D game engine
jhorv/gui.cs
Console-based user interface toolkit for .NET applications.
jhorv/NDesk.Options
A (slightly) modified fork of NDesk.Options.
jhorv/NSimulate
NSimulate is a .NET library written in c# that enables the development of discrent-event simulations. The library enables the modelling of processes, scheduled activities, notifications and resources.
jhorv/Nu
Repository hosting the open-source Nu Game Engine and related projects.
jhorv/Prime
An F# code library for pure functional programming... and much more!
jhorv/ProjFS-Managed-API
A managed-code API for the Windows Projected File System
jhorv/Quake-III-Arena
Quake III Arena GPL Source Release
jhorv/r0b0t
GUI for interacting with Large Language Models
jhorv/RoslynPad
A cross-platform C# editor based on Roslyn and AvalonEdit
jhorv/Ryujinx
Experimental Nintendo Switch Emulator written in C#
jhorv/SatisfactorySaveEditor
jhorv/swift-coreml-diffusers
Swift app demonstrating Core ML Stable Diffusion
jhorv/WolfCurses
Wolf curses is a console control library for .Net/Mono, enabling the construction of text user interface (TUI) applications. The name is a pun on the term "cursor optimization". It is a library of functions that manage an application's display on character-cell terminals (e.g., Windows Console, Linux/OS X Terminal).
jhorv/Xelmish
XNA + Elmish - 2D game development framework with F#
jhorv/xenko
Xenko Game Engine