RTTP is a reliable UDP based application level data transport protocol designed for time critical applications which require timely delivery of information, such as online game, live streaming, financial order routing, long distance data synchronization, etc. It’s purpose is to provide a simple and robust network communication layer on top of UDP (not limited to UDP). The functions it provides is same with TCP but with better performance on latency and speed.
Low latency. TCP’s latency is serval times of RTTP’s at packet loss environments.
High throughput. Serval times faster than TCP.
Reliable. RTTP provides a reliable stream based delivery service, unlike TCP, IP/port change would not corrupt the connection.
High performance. Several thousands of long connections per CPU core with about 3K-BYTES/Second data transfer on each connection.
Easy to integrate. Independent of socket IO framework/mode.
Cross-Platform. Windows/Linux/Mac/IOS/Android.
http://www.rtttech.com/rttp/doc/index.html
api: RTTP static/dynamic lib and C header file
example: client and server demo
tools: tools used to test RTTP
android_demo: RTTP android demo
ios_demo: RTTP ios demo
unity3d_demo: Unity3D demo
cmake(https://cmake.org/): required for all platforms
gperftools(https://github.com/gperftools/gperftools): required for Linux/Mac
boost: https://www.boost.org/
libuv: http://libuv.org/
run build_win.bat
run build_posix.sh
Non-commercial use is free.
Commercial use(full source code) please contact us.
Mail: support@rtttech.com QQ Group: 645284582