Pinned Repositories
BGeom
Some custom Blender operators for geometry manipulation.
cltoy
My OpenCL toys
gac
Will move to https://github.com/vczh-libraries soon
gltrap
collection of OpenGL traps that hurt me badly
JuceMolder
mold JUCE source files into one
juzetmp
foo bar baz
NaiveView
My personal project for making a car blind-point monitor system using Raspberry Pi.
nanovg
Antialiased 2D vector drawing library on top of OpenGL for UI and visualizations.
treecore
a reforged JUCE core library with cmake build control and more regular project layout
treeface
a scene graph based 3D GUI library
jiandingzhe's Repositories
jiandingzhe/gltrap
collection of OpenGL traps that hurt me badly
jiandingzhe/treeface
a scene graph based 3D GUI library
jiandingzhe/NaiveView
My personal project for making a car blind-point monitor system using Raspberry Pi.
jiandingzhe/treecore
a reforged JUCE core library with cmake build control and more regular project layout
jiandingzhe/JuceMolder
mold JUCE source files into one
jiandingzhe/BGeom
Some custom Blender operators for geometry manipulation.
jiandingzhe/cltoy
My OpenCL toys
jiandingzhe/gac
Will move to https://github.com/vczh-libraries soon
jiandingzhe/juzetmp
foo bar baz
jiandingzhe/nanovg
Antialiased 2D vector drawing library on top of OpenGL for UI and visualizations.
jiandingzhe/nedmalloc
An EXTREMELY FAST portable thread caching malloc implementation written in C for multiple threads without lock contention based on dlmalloc. Optimised for x86 and x64. Compatible with C++. Can patch itself into existing binaries on Windows.
jiandingzhe/nedtries
A portable in-place bitwise binary Fredkin trie algorithm which allows for near constant time insertions, deletions, finds, closest fit finds and iteration. Is approx. 50-100% faster than red-black trees and up to 20% faster than O(1) hash tables.
jiandingzhe/OpenGridPhysics
Physics engine with grid space division
jiandingzhe/TAN
AMD TrueAudio Next is a software development kit for GPU accelerated audio signal processing
jiandingzhe/vogl
OpenGL capture / playback debugger.