GPU Particle System for Unity. This system uses ComputeShader and ComputeBuffer, so only works in DirectX environment.
- keijiro / NoiseShader - https://github.com/keijiro/NoiseShader
GPU Particle System for Unity (require DirectX environment)
C#MIT
GPU Particle System for Unity. This system uses ComputeShader and ComputeBuffer, so only works in DirectX environment.