Pinned Repositories
AssetRipper
GUI Application to work with engine assets, asset bundles, and serialized files
AssetStudio
AssetStudio - Based on the archived Perfare's AssetStudio, I continue Perfare's work to keep AssetStudio up-to-date, with support for new Unity versions and additional improvements.
Atmosphere
Atmosphère is a work-in-progress customized firmware for the Nintendo Switch.
BoTW-Stasis
Recreating the Stasis Ability from The Legend of Zelda: Breath of the Wild
Celeste-Movement
Recreating the movement and feel from Celeste
FPSSample
A first person multiplayer shooter example project in Unity
fucking-algorithm
手把手撕LeetCode题目,扒各种算法套路的裤子。English version supported! Crack LeetCode, not only how, but also why.
GameFramework
This is literally a game framework, based on Unity game engine. It encapsulates commonly used game modules during development, and, to a large degree, standardises the process, enhances the development speed and ensures the product quality.
grand-theft-auto-for-unity
Grand Theft Auto map loader for Unity Engine
julius
An open source re-implementation of Caesar III
jiangjifeng's Repositories
jiangjifeng/AssetRipper
GUI Application to work with engine assets, asset bundles, and serialized files
jiangjifeng/AssetStudio
AssetStudio - Based on the archived Perfare's AssetStudio, I continue Perfare's work to keep AssetStudio up-to-date, with support for new Unity versions and additional improvements.
jiangjifeng/Atmosphere
Atmosphère is a work-in-progress customized firmware for the Nintendo Switch.
jiangjifeng/BoTW-Stasis
Recreating the Stasis Ability from The Legend of Zelda: Breath of the Wild
jiangjifeng/Celeste-Movement
Recreating the movement and feel from Celeste
jiangjifeng/FPSSample
A first person multiplayer shooter example project in Unity
jiangjifeng/fucking-algorithm
手把手撕LeetCode题目,扒各种算法套路的裤子。English version supported! Crack LeetCode, not only how, but also why.
jiangjifeng/GameFramework
This is literally a game framework, based on Unity game engine. It encapsulates commonly used game modules during development, and, to a large degree, standardises the process, enhances the development speed and ensures the product quality.
jiangjifeng/grand-theft-auto-for-unity
Grand Theft Auto map loader for Unity Engine
jiangjifeng/julius
An open source re-implementation of Caesar III
jiangjifeng/lede
Lean's OpenWrt source
jiangjifeng/LockstepFramework
Framework for lockstep RTS, TD, and MOBA games. Under development.
jiangjifeng/Lua-5.1.4-codedump
Lua 5.1.4版本代码注释
jiangjifeng/lua-bgfx
Yet another bgfx lua binding
jiangjifeng/MagiskOnWSA
Integrate Magisk root and Google Apps (OpenGApps) into WSA (Windows Subsystem for Android)
jiangjifeng/MultiplayerCourseBlasterGame
A complete multiplayer shooter project. This project accompanies the Udemy course that teaches how to create it.
jiangjifeng/sdlpal
SDL-based reimplementation of the classic Chinese-language RPG "Xiān jiàn Qí Xiá Zhuàn" (also known as PAL).
jiangjifeng/SDLPAL_SWITCH
SDLPAL for nintendo switch
jiangjifeng/TouchScript
Complete multitouch solution for Unity: Win8, TUIO, Mobile.
jiangjifeng/TrafficMonitor
这是一个用于显示当前网速、CPU及内存利用率的桌面悬浮窗软件,并支持任务栏显示,支持更换皮肤。
jiangjifeng/UE5AS
jiangjifeng/uMario_Jakowski
uMario C++/SDL2 Game by Łykasz Jakowski
jiangjifeng/UnityDecompiled
An unofficial repo of decompiled Unity dll files
jiangjifeng/unrealcpp
Unreal Engine 4 C++ examples
jiangjifeng/XCSkillEditor_Unity
基于Flux扩展开发的UnityAct技能编辑器, ,集成Mirror支持局域网联机
jiangjifeng/Zygisk-Il2CppDumper
Using Zygisk to dump il2cpp data at runtime