- Hok_env is the open environment of Honor of kings 1V1. This repository mainly includes Hok_env SDK , a reinforcement learning training framework and an implementation of ppo algorithm based on the training framework. Hok_env SDK is used to interact with the gamecore of Honor of Kings 1v1.
- Current supported heroes:
- lubanqihao
- miyue
- libai
- makeboluo (Marco Polo)
- direnjie
- guanyu
- diaochan
- luna
- hanxin
- huamulan
- buzhihuowu (Mai Shiranui)
- jvyoujing (Ukyou Tachibana)
- houyi
- zhongkui
- ganjiangmoye
- kai
- gongsunli
- peiqinhu
- shangguanwaner
Please refer to https://aiarena.tencent.com/hok/doc/quickstart/index.html
- python 3.6+ (see our test dependencies in env.yaml).
- Windows 10 /11.
- Docker (to deploy Linux containers)
- wsl 2 (Windows Subsystem for Linux Version 2.0)
The gamecore of hok_env runs on the Windows platform, and the package hok_env needs to be deployed in linux platforms to interact with the gamecore. We also provided a docker image for training on your computer. In a further version, we will release a gamecore server compatible with linux.
You need to post the necessary information in the form on this page: https://wj.qq.com/s2/10356817/3c6b, we will reply you with the gamecore download link and license file by email.
Please put the license.dat
under the folder:ai_simulator_remote\core_assets\
and add the path of the folder ai_simulator_remote
to the system environment variables.
open CMD or Powershell
cd ai_simulator_remote
.\sgame_simulator_remote_zmq.exe "2022" .\sgame_simulator.conf
sgame_simulator_remote_zmq.exe requires two parameters: game_id and config file path You can see the following message:
PlayerNum:2
AbsPath:./1V1.abs
PlayerInfo [CampID:0][HeroID:146][Skill:80121][AutoAi:0][AiServer:127.0.0.1:35300:1000] [Symbol 0 0 0] [Request:-1]
PlayerInfo [CampID:1][HeroID:146][Skill:80121][AutoAi:0][AiServer:127.0.0.1:35301:1000] [Symbol 0 0 0] [Request:-1]
SGame Simulator Begin
init_ret:0
seed: 3417
Symbols:
inHeroId: 146
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
inHeroId: 146
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
start_ret:0
Hero[0] inHeroId:146; outPlayerId:148
Hero[1] inHeroId:146; outPlayerId:149
frame no:0
begin_ret:0
[Hero Info] [HeroID:146] [RuntimeID:8] client_id:0.0.0.0_1107_0_20220608211153_148
[Hero Info] [HeroID:146] [RuntimeID:9] client_id:0.0.0.0_1107_0_20220608211153_149
zmq socket init success
addr: tcp://127.0.0.1:35300
zmq socket connect success
zmq socket init success
addr: tcp://127.0.0.1:35301
zmq socket connect success
The gamecore has started successfully!
You can test gamecore with a simple python script in wsl.
For the installation and upgrade of wsl2, please refer to the link: https://docs.microsoft.com/zh-cn/windows/wsl/install-manual#step-4---download-the-linux-kernel-update-package`
You need to install python3.6 and some required dependencies in wsl.
- Install hok_env in python
## after git clone this repo
cd hok_env/hok_env
pip install -e .
- Run the test script
cd hok_env/hok_env/hok/unit_test/
python test_env.py
If you see the following message, you have successfully established a connection with Hok_env and have completed a game. Congratulations!
load config...
146[skill=80121] 127.0.0.1 35300 1000
[('146', '80121'), '127.0.0.1', '35300', '1000'] /home/root/.hok/sgame_simulator.conf
146[skill=80121] 127.0.0.1 35301 1000
[('146', '80121'), '127.0.0.1', '35301', '1000'] /home/root/.hok/sgame_simulator.conf
======= test_send_action
try to get first state... [False, False]
Pb2Struct::InitChangeType usedefault=offline
Pb2Struct::InitChangeType change_type=offline
Pb2Struct::InitMainHeroType, no main_hero_type, use default mvp
cp: cannot stat 'core/hero_*.conf': No such file or directory
dump config... [{'hero': 'diaochan', 'use_common_ai': False, 'port': 35300}, {'hero': 'diaochan', 'use_common_ai': False, 'port': 35301}]
[{'hero': 141, 'skill': '80121', 'port': 35300, 'use_common_ai': False}, {'hero': 141, 'skill': '80121', 'port': 35301, 'use_common_ai': False}]
runtime_path: /home/xiyangji/.hok/runtime/0
command: cd /home/xiyangji/.hok/runtime/0;LD_LIBRARY_PATH="./:./core_assets:${LD_LIBRARY_PATH}" nohup stdbuf -oL core/sgame_simulator_remote_zmq 'gameid-20220608-211144-0' './sgame_simulator.conf' >> ./gameid-20220608-211144-0.log 2>&1
Pb2Struct::InitChangeType usedefault=offline
Pb2Struct::InitChangeType change_type=offline
Pb2Struct::InitMainHeroType, no main_hero_type, use default mvp
MapInfo::LoadSingleMap() key=map_pos_center1, value=-9154,48,-19950
MapInfo::LoadSingleMap() key=map_pos_center2, value=-9235,48,-20031
MapInfo::LoadSingleMap() key=map_pos_boundary_up, value=-15530,48,-4727
MapInfo::LoadSingleMap() key=map_pos_boundary_down, value=-10971,48,-21767
MapInfo::LoadSingleMap() key=map_split_edge_length, value=1000
MapInfo::LoadSingleMap() key=map_view_distance, value=15000
MapInfo::LoadSingleMap() key=map_length, value=113000
MapInfo::LoadSingleMap() key=game_type, value=5v5
MapInfo::LoadSingleMap() key=map_type, value=view_map
MapInfo::LoadSingleMap() key=map_pos_center, value=0,0,0
MapInfo::LoadSingleMap() key=map_pos_center1, value=-9154,48,-19950
MapInfo::LoadSingleMap() key=map_pos_center2, value=-9235,48,-20031
MapInfo::LoadSingleMap() key=map_pos_boundary_up, value=-15530,48,-4727
MapInfo::LoadSingleMap() key=map_pos_boundary_down, value=-10971,48,-21767
MapInfo::LoadSingleMap() key=map_split_edge_length, value=10000
MapInfo::LoadSingleMap() key=map_view_distance, value=56500
MapInfo::LoadSingleMap() key=map_length, value=113000
MapInfo::LoadSingleMap() key=game_type, value=5v5
MapInfo::LoadSingleMap() key=map_type, value=whole_map
MapInfo::LoadSingleMap() key=map_pos_center, value=0,0,0
MapInfo::LoadSingleMap() key=map_pos_center1, value=-9154,48,-19950
MapInfo::LoadSingleMap() key=map_pos_center2, value=-9235,48,-20031
MapInfo::LoadSingleMap() key=map_pos_boundary_up, value=-15530,48,-4727
MapInfo::LoadSingleMap() key=map_pos_boundary_down, value=-10971,48,-21767
MapInfo::LoadSingleMap() key=map_split_edge_length, value=4000
MapInfo::LoadSingleMap() key=map_view_distance, value=56500
MapInfo::LoadSingleMap() key=map_length, value=113000
MapInfo::LoadSingleMap() key=game_type, value=5v5
MapInfo::LoadSingleMap() key=map_type, value=whole_map
MapInfo::LoadSingleMap() key=map_pos_center, value=0,0,0
cmd.player_id 8
Pb2Struct::InitChangeType usedefault=offline
Pb2Struct::InitChangeType change_type=offline
Pb2Struct::InitMainHeroType, no main_hero_type, use default mvp
cmd.player_id 9
first state: dict_keys(['observation', 'legal_action', 'reward', 'done', 'model_output_name', 'game_id', 'player_id', 'frame_no', 'sub_action_mask', 'req_pb', 'sgame_id'])
first frame: 159
----------------------run step 0
----------------------run step 1
----------------------run step 2
----------------------run step 3
----------------------run step 4
----------------------run step 5
----------------------run step 6
----------------------run step 7
----------------------run step 8
----------------------run step 9
----------------------run step 10
game not end, send close game at first 192
game not end, send close game at first 192
close ip! 0
close ip! 1
Before running the game Env, you need to create file config.json
at the running path.
An example:
{
"reward_money": "0.006",
"reward_exp": "0.006" ,
"reward_hp_point": "2.0",
"reward_ep_rate": "0.75",
"reward_kill": "-0.6",
"reward_dead": "-1.0",
"reward_tower_hp_point": "5.0",
"reward_last_hit": "0.5",
"log_level": "4"
}
This config file includes sub-reward factors and log_level of protobuf processing part.
The file is only loaded when creating instances of HoK1v1
,
and any modifications would not be reloaded even if you call HoK1v1.reset
.
In most cases, log_level should be set as 4
to avoid useless log information.
Only if you meet some error when using our environment, log_level
may need a
lower value to help us get more information about the error your meet.
Watching the game is a direct way to see the performance of your agent throughout a match. We provide a replay tool to visualize the matches.
This is an official replay software which parses the ABS file generated by the gamecore and outputs the videos in the game UI of Honor of Kings. The ABS file generated by the gamecore could be found under the folder ai_simulator_remote (the gamecore path).
You can visualize the matches by putting ABS files under the Replays
folder and running ABSTOOL.exe.
https://hub.docker.com/r/tencentailab/hok_env