A Road Generation tool for Unity using Catmul-Rom splines.
Spline implementation was taken and adapted from: https://github.com/nickhall/Unity-Procedural
Includes a Unity port of MIConvexHull, under the MIT License.
Mesh Generation from Spline Points
Road Width, Thickness and Resolution
Edge Generation - Width, Thickness
AI Waypoints
Debug Mode (Gizmos for spline, normals per point, edge gizmos, waypoint visualization)
Generated Road with Spline Gizmo
Detachable Edges (Separate Mesh)
Debug Mode - Blue Line is road Path, Red lines are normals to each subpoint (where the road goes), Green lines are edges
AI Waypoints - WIP
Finish Line