Pinned Repositories
C_and_CPP_Daily_Improvement
cuDNN__TensorRT
Game_Physics_Weeks_Series
GAMES202-Real-Time-Rendering
Interactive-Computer-Graphics-WebGL
InternLM_Notes
NaniteTree
Tools for convert traditional vegetation models into Nanite trees suitable for UE5.x
OpenVDB_and_TBB
Stable-Neo-Hookean-Flesh-Simulation
UnrealEngineGPT
jiayaozhang's Repositories
jiayaozhang/Interactive-Computer-Graphics-WebGL
jiayaozhang/UnrealEngineGPT
jiayaozhang/Game_Physics_Weeks_Series
jiayaozhang/NaniteTree
Tools for convert traditional vegetation models into Nanite trees suitable for UE5.x
jiayaozhang/cuDNN__TensorRT
jiayaozhang/InternLM_Notes
jiayaozhang/C_and_CPP_Daily_Improvement
jiayaozhang/CS360-3D-point-cloud-methods
from shenlanxueyuan.com
jiayaozhang/jiayaozhang
jiayaozhang/cpp_concurrency
jiayaozhang/UE5-CPP-Shooter-Series
jiayaozhang/UE5_CPP_Developer_Make_Video_Games
jiayaozhang/contactFrictionSim
jiayaozhang/GAMES-105
jiayaozhang/GDC23_PracticalMobileRendering
Demo for Practical High-Performance Rendering on Mobile Platforms (GDC 2023)
jiayaozhang/hw06
jiayaozhang/hw08
jiayaozhang/hw10
jiayaozhang/instant-ngp
Instant neural graphics primitives: lightning fast NeRF and more
jiayaozhang/JNeRF
JNeRF is a NeRF benchmark based on Jittor. JNeRF re-implemented instant-ngp and achieved same performance with original paper.
jiayaozhang/ogre
scene-oriented, flexible 3D engine (C++, Python, C#, Java)
jiayaozhang/peridyno
An AI-targeted physical simulation platform.
jiayaozhang/Piccolo
Pilot – mini game engine for games104
jiayaozhang/Raytracing_Series
jiayaozhang/Stanford-CS-248-Interactive-Computer-Graphics
jiayaozhang/Stanford-CS148---Introduction-to-Computer-Graphics-and-Imaging
jiayaozhang/thebookofshaders
Step-by-step guide through the abstract and complex universe of Fragment Shaders.
jiayaozhang/VulKanProgrammings
jiayaozhang/zeno
ZEn NOde system
jiayaozhang/ZetaRay
Real-time Direct3D 12 path tracer