Ideas

  1. bind framebuffer a to texture;

  2. render update to framebuffer b

  3. render framebuffer b to canvas

  4. switch frambuffers

Ideas

Rule:

| 0 | 0 | 0 | | 0 | 0 | 0 | | 0 | 1 | 0 | --> | 0 | 0 | 0 | | 0 | 1 | 0 | --> | 0 | 0 | 0 |