Ideas bind framebuffer a to texture; render update to framebuffer b render framebuffer b to canvas switch frambuffers Ideas Rule: | 0 | 0 | 0 | | 0 | 0 | 0 | | 0 | 1 | 0 | --> | 0 | 0 | 0 | | 0 | 1 | 0 | --> | 0 | 0 | 0 |