Pinned Repositories
Flickercladding
Stylish skin designs for your android
foguete
Luajit demo framework based on rocket
jimbo00000.github.com
Blog - http://jimbo00000.github.io/
kinderegg
Package your shadertoys into demo productions.
KinectWithOpenGL
Why do these point clouds look so flat?
MinimalOculusApp
The Oculus app tutorial from https://developer.oculusvr.com/wiki/index.php?title=Minimal_Oculus_Application adapted to CMake for portability.
OculusGlfwSkeleton
Multi-monitor cross-platform OpenGL app skeleton for Oculus Rift using the Glfw3 framework
RiftRay
Step into the worlds of Shadertoy with an Oculus Rift.
RiftSkeleton
A basic OpenGL app for the Oculus VR SDK.
SeaSnake
VR Game Jam
jimbo00000's Repositories
jimbo00000/RiftRay
Step into the worlds of Shadertoy with an Oculus Rift.
jimbo00000/RiftSkeleton
A basic OpenGL app for the Oculus VR SDK.
jimbo00000/kinderegg
Package your shadertoys into demo productions.
jimbo00000/foguete
Luajit demo framework based on rocket
jimbo00000/OculusGlfwSkeleton
Multi-monitor cross-platform OpenGL app skeleton for Oculus Rift using the Glfw3 framework
jimbo00000/KinectWithOpenGL
Why do these point clouds look so flat?
jimbo00000/SeaSnake
VR Game Jam
jimbo00000/Flickercladding
Stylish skin designs for your android
jimbo00000/jimbo00000.github.com
Blog - http://jimbo00000.github.io/
jimbo00000/MinimalOculusApp
The Oculus app tutorial from https://developer.oculusvr.com/wiki/index.php?title=Minimal_Oculus_Application adapted to CMake for portability.
jimbo00000/OmniPano
Omnidirectional Stereoscopic Panorama Viewer for Oculus Rift
jimbo00000/OpenGLMultiSkeleton
Windows/Linux GL app skeleton in Glut, Glfw, SDL or Pez.
jimbo00000/Rift-Volume
Volumetric Rendering in the Rift
jimbo00000/RiftTrackerDisplay
Display the output of the Oculus Rift's Tracker
jimbo00000/AntTweakBar
Philippe Decaudin's AntTweakBar with slight modifications to build on PCBSD
jimbo00000/apitest
Simple comparison framework for APIs
jimbo00000/Arduino_Core_STM32
STM32 core support for Arduino
jimbo00000/capow
Continuous valued cellular automata.
jimbo00000/glsl-optimizer
GLSL optimizer based on Mesa's GLSL compiler. Used in Unity for mobile shader optimization.
jimbo00000/ground-control
GroundControl is a featured Windows GNU Rocket editor.
jimbo00000/libretro-samples
A set of samples to illustrate libretro API.
jimbo00000/meetup-attendance-graph
D3 graph of Meetup attendance
jimbo00000/OpenGL-Boilerplate
Just enough C++ and CMake code to get you a window with a GL context from Glfw.
jimbo00000/OpenGL-Examples
A collection of simple single file OpenGL examples
jimbo00000/OSVR-Core
The core libraries, applications, and plugins of the OSVR software platform.
jimbo00000/RiftSkel-With-Dashboard
Adding the DashboardScene to the basic RiftSkeleton.
jimbo00000/rocket
GNU Rocket Git mirror
jimbo00000/Shmiltbrush