Pinned Repositories
jimchan3301's Repositories
jimchan3301/AI-YinMei
AI吟美-人工智能主播-Vtuber
jimchan3301/Arch.Extended
Extensions for Arch with some useful features like Systems, Source Generator and Utils.
jimchan3301/Arch.Unity
Arch ECS integration for Unity.
jimchan3301/Bayou
A WebGL transport for Fish-Networking.
jimchan3301/Blazor3D
Examples of using the Blazor component that displays 3D things :) Blazor + ThreeJS = Blazor3D
jimchan3301/CharacterControllerSamples
Sample projects for the Unity.CharacterController package
jimchan3301/ComfyUI-InstantMesh
ComfyUI InstantMesh is custom nodes that running InstantMesh into ComfyUI
jimchan3301/edgegap-unity-plugin
jimchan3301/EntitySelection
A fork of @JonasDeM's EntitySelection package. Modified for runtime use and compatibility with Entities 1.2.0
jimchan3301/FairyGUI-threejs
A GUI Editor & framework for Three.js
jimchan3301/FastScriptReload
Hot Reload implementation for Unity. Iterate on code insanely fast without breaking play session. Supports any editor. 1. Play 2. Make change 3. See results
jimchan3301/FishyUnityTransport
jimchan3301/h5
🚀 The next generation C# to JavaScript compiler
jimchan3301/hybridclr
HybridCLR是一个特性完整、零成本、高性能、低内存的Unity全平台原生c#热更新解决方案。 HybridCLR is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotupdate.
jimchan3301/InstantMesh
InstantMesh: Efficient 3D Mesh Generation from a Single Image with Sparse-view Large Reconstruction Models
jimchan3301/metacubexd
Mihomo Dashboard, The Official One, XD
jimchan3301/nakama-project-template
An example project on how to set up and write custom server code in Nakama server.
jimchan3301/nakama-unity
Unity client for Nakama server.
jimchan3301/NuGetForUnity
A NuGet Package Manager for Unity
jimchan3301/Omost
Your image is almost there!
jimchan3301/Render-Crowd-Of-Animated-Characters
Animation Baker and Instancing for Animated Characters: Using GPU to implement large-amount animation characters rendering. The animation map for vertex shader to modify the vertex position of the mesh at runtime. Using GPU instancing to reduce draw calls.
jimchan3301/Riptide
Lightweight C# networking solution for multiplayer games.
jimchan3301/RTXGI-DDGI-URP
RTXGI-DDGI Implementation with Unity (2022.3.17f1c1-URP14.0.9)
jimchan3301/sentis-samples
Sentis samples internal development repository. Contains example and template projects for Sentis package use.
jimchan3301/spine-runtimes
2D skeletal animation runtimes for Spine.
jimchan3301/tesserae
Components for building h5-based single-page-applications using C#
jimchan3301/UIMaterialPropertyInjector
This package provides a component that allows easy modification/animation of material properties for Unity UI (uGUI) without the need for shader-specific custom components.
jimchan3301/UniTask
Provides an efficient allocation free async/await integration for Unity.
jimchan3301/Unity.mathx
An Extension Library for Unity.Mathematics - Extension Methods, New Syntax, Optimized Functions, and more !
jimchan3301/UnityPlayableGraphMonitorTool
A tool for monitoring the PlayableGraph in real-time within the Unity Editor.