jimdose
Programmer at Forward Games. Ex-Oculus, Valve, id Software, 3D Realms. Co-founder of Ritual Entertainment.
ForwardXPDallas, TX
Pinned Repositories
Apogee_Sound_System
Source code for Apogee Sound System by Jim Dosé
DOOM-3
Doom 3 GPL source release
ROTT
3D Realm's Rise of the Triad source code
SiN_110_Source
This is the source code to Ritual Entertainment's game SiN.
glslang
Khronos reference front-end for GLSL and ESSL, and sample SPIR-V generator
glTF
glTF - the runtime asset format for WebGL, OpenGL ES, and OpenGL.
superframe
:package: A super collection of A-Frame components.
Vulkan-LoaderAndValidationLayers
Vulkan loader and validation layers
Vulkan-Samples
Vulkan sample code
webxr-samples
Samples to demonstrate use of the WebXR Device API
jimdose's Repositories
jimdose/SiN_110_Source
This is the source code to Ritual Entertainment's game SiN.
jimdose/DOOM-3
Doom 3 GPL source release
jimdose/ROTT
3D Realm's Rise of the Triad source code
jimdose/Apogee_Sound_System
Source code for Apogee Sound System by Jim Dosé
jimdose/superframe
:package: A super collection of A-Frame components.
jimdose/webxr-samples
Samples to demonstrate use of the WebXR Device API
jimdose/glslang
Khronos reference front-end for GLSL and ESSL, and sample SPIR-V generator
jimdose/Vulkan-LoaderAndValidationLayers
Vulkan loader and validation layers
jimdose/Vulkan-Samples
Vulkan sample code
jimdose/glTF
glTF - the runtime asset format for WebGL, OpenGL ES, and OpenGL.