Motion SlicK is a wrapper of the SpriteKit api that helps make building SpriteKit based games easier.
Add this line to your application's Gemfile:
gem 'msk'
And then execute:
$ bundle
Or install it yourself as:
$ gem install msk
The Motion SlicK gem adds a convenience DSL for SKAction onto the SKNode class. This adds less verbose names for common SKActions, and provides an easy way to build sequences and grouped actions (even nested).
For example:
def animate_swap(swap, &block)
from = swap.tile_b.sprite
to = swap.tile_a.sprite
fpos = from.position
tpos = to.position
from.zPosition = 90
to.zPosition = 100
to.run_sequence do
move_to(fpos, 0.3).ease_out
run_block &block
end
from.run_action move_to(to.position,0.3).ease_out
run_action @swap_sound
end
Here we are creating and running a sequence of actions on the to
node.
The move_to action takes a position, and optional duration.
The DSL adds some more syntactic sugar by adding timing mode additions, such as the ```ease_out`` timing mode used above.
- Fork it
- Create your feature branch (
git checkout -b my-new-feature
) - Commit your changes (
git commit -am 'Add some feature'
) - Push to the branch (
git push origin my-new-feature
) - Create new Pull Request
The MIT License (MIT)
Copyright (c) 2015 Jim Nanney
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
Creates a Sequence action from the actions contained in the block and then starts the animation.
Creates a Group action from the actions contained in the block and then starts the animation.
Creates a Group action from the actions contained in the block and returns it.
Creates a Repeat action for either the action passed in, or a block containing actions to be performed on the node.
Creates a Sequence action from the actions contained in the block and returns it.
Returns a SKAction.moveTo:duration: action
Returns a SKAction.moveBy:duration: action
Returns a SKAction.fadeInWithDuration: action
Returns a SKAction.fadeOutWithDuration: action
Returns a SKAction.runBlock action
Returns a SKAction.waitForDuration action or SKAction.waitForDuration:withRange action in with_range is specified
Returns a SKAction.scaleTo:duration: action
Returns a SKAction.removeFromParent action
Allows addition of an action that may not have a helper into a sequence
These methods allow easy inspection of the node's position and frame.
The following methods are added to SKAction to allow setting the timing mode easier. They all return self which allows easy chaining