jingma-git's Stars
liuziwei7/liuziwei7.github.io
personal homepage of Ziwei Liu
open-mmlab/mmfashion
Open-source toolbox for visual fashion analysis based on PyTorch
yael-vinker/CLIPasso
qianlim/CAPE
Official implementation of CVPR2020 paper "Learning to Dress 3D People in Generative Clothing" https://arxiv.org/abs/1907.13615
CalciferZh/SMPL
NumPy, TensorFlow and PyTorch implementation of human body SMPL model and infant body SMIL model.
ahmedosman/STAR
ECCV2020 - Official code repository for the paper : STAR - A Sparse Trained Articulated Human Body Regressor
hjwdzh/ManifoldPlus
ManifoldPlus: A Robust and Scalable Watertight Manifold Surface Generation Method for Triangle Soups
non-void/VirtualBones
ranahanocka/MeshCNN
Convolutional Neural Network for 3D meshes in PyTorch
cfernandezlab/Category-Specific-Keypoints
Pytorch original implementation - 'Unsupervised Learning of Category-Specific Symmetric 3D Keypoints from Point Sets'
tkipf/pygcn
Graph Convolutional Networks in PyTorch
dawnranger/pytorch-AGNN
Pytorch implementation of the Attention-based Graph Neural Network(AGNN)
zczcwh/DL-HPE
Asthestarsfalll/Sparse_MultiLabel_Categorical_CrossEntropy
Sparse Multilabel Categorical Crossentropy
antao97/dgcnn.pytorch
A PyTorch implementation of Dynamic Graph CNN for Learning on Point Clouds (DGCNN)
WangYueFt/dgcnn
fxia22/pointnet.pytorch
pytorch implementation for "PointNet: Deep Learning on Point Sets for 3D Classification and Segmentation" https://arxiv.org/abs/1612.00593
luozhipi/BiHarmonicBoundedWeights-MAYA-Plugin
Maya plugin of Bi-Harmonic Bounded Weights (Siggraph 2011)
jiongchen/tmux-conf
My tmux configuration
tunabrain/sparse-voxel-octrees
CPU Sparse Voxel Octree Implementation
mattatz/unity-voxel
Mesh voxelization for Unity.
Forceflow/cuda_voxelizer
CUDA Voxelizer to convert polygon meshes into annotated voxel grids
sebastianstarke/AI4Animation
Bringing Characters to Life with Computer Brains in Unity
davepagurek/StrokeStrip
Joint parameterization and fitting of stroke clusters
nmwsharp/geometry-central
Applied 3D geometry in C++, with a focus on surface meshes.
jiongchen/riemann
Something called geometry
jiongchen/bigbang
It all started with the big bang