GPA Final Project Report

  1. Team members: 104062101劉芸瑄, 104000033邱靖雅, 104062234林士軒

  2. Scene screenshot:

  3. Completeness

  • Consistency:3D models、Right object
  • Diversity:Lighting、Skybox、Framebuffer processing、3D models
  • Interactivity:Keyboard、Mouse、UI、Sound effects
  • Correctness:Geometry and Texture
  1. Advanced techniques:

    • Shadow
    • Water
    • Other Rendering Technique(Normal mapping)
    • Game mechanism
    • UI

    A. Automatic scene path routing Multi-Camera switching(First-person-view and Third-person-view), walk around the path using Bézier curve automatically. 我們先切換視角並讓使用者輸入9個點,然後計算Bézier curve,再讓spaceship沿著算出來的路徑行走。

B. Shadow Implement some detail of shadow mapping and render your shadow correctly.

C.Water Water with wave, refraction, reflection or some particle system.

D.Other Rendering Technique (Normal mapping)

E.Game mechanism 我們讓使用者可以操作其中一台飛船

F.UI