Running multiple instances in different activities
Opened this issue · 2 comments
Hi there! Thankyou for making such an amazing interface for integrating bevy inside an Android/iOS app.
I was trying to run two different games in different Activities and wanted to switch between them on click of an button.
The first game runs fine however while switching to another activity I get some error related to init_ndk_context
method.
I have confirmed that both the generated .so
files of the games are valid and they do run when added individually.
Link to repo: https://github.com/souvikinator/bevy-rapier-determinism-test-/tree/f/mobile_template
here are the error logs:
2024-04-19 04:54:50.528 4665-4665 wgpu_core::device::gl.. name.jinleili.bevy.debug I Created texture Valid((10, 1, Vulkan)) with TextureDescriptor { label: None, size: Extent3d { width: 1, height: 1, depth_or_array_layers: 1 }, mip_level_count: 1, sample_count: 1, dimension: D2, format: Rgba8UnormSrgb, usage: TextureUsages(COPY_DST | TEXTURE_BINDING), view_formats: [] }
2024-04-19 04:54:50.529 4665-4665 wgpu_core::device::gl.. name.jinleili.bevy.debug I Created texture Valid((11, 1, Vulkan)) with TextureDescriptor { label: None, size: Extent3d { width: 1, height: 1, depth_or_array_layers: 1 }, mip_level_count: 1, sample_count: 1, dimension: D3, format: Rgba8Unorm, usage: TextureUsages(COPY_DST | TEXTURE_BINDING), view_formats: [] }
2024-04-19 04:54:50.530 4665-4665 wgpu_core::device::gl.. name.jinleili.bevy.debug I Created buffer Valid((0, 1, Vulkan)) with BufferDescriptor { label: Some("Mesh Vertex Buffer"), size: 2048, usage: BufferUsages(VERTEX), mapped_at_creation: true }
2024-04-19 04:54:50.531 4665-4665 wgpu_core::device::gl.. name.jinleili.bevy.debug I Created buffer Valid((1, 1, Vulkan)) with BufferDescriptor { label: Some("Mesh Index Buffer"), size: 744, usage: BufferUsages(INDEX), mapped_at_creation: true }
2024-04-19 04:54:50.532 4665-4665 wgpu_core::device::gl.. name.jinleili.bevy.debug I Created buffer Valid((2, 1, Vulkan)) with BufferDescriptor { label: None, size: 32, usage: BufferUsages(COPY_DST | UNIFORM), mapped_at_creation: true }
2024-04-19 04:54:50.533 4665-4665 wgpu_core::device::gl.. name.jinleili.bevy.debug I Created buffer Valid((3, 1, Vulkan)) with BufferDescriptor { label: None, size: 32, usage: BufferUsages(COPY_DST | UNIFORM), mapped_at_creation: true }
2024-04-19 04:54:50.534 4665-4665 wgpu_core::device::gl.. name.jinleili.bevy.debug I Created buffer Valid((4, 1, Vulkan)) with BufferDescriptor { label: None, size: 1536, usage: BufferUsages(COPY_DST | UNIFORM), mapped_at_creation: false }
2024-04-19 04:54:50.535 4665-4665 wgpu_core::device::gl.. name.jinleili.bevy.debug I Created buffer Valid((5, 1, Vulkan)) with BufferDescriptor { label: None, size: 12, usage: BufferUsages(COPY_DST | UNIFORM), mapped_at_creation: true }
2024-04-19 04:54:50.536 4665-4665 wgpu_core::device::gl.. name.jinleili.bevy.debug I Created buffer Valid((6, 1, Vulkan)) with BufferDescriptor { label: None, size: 96, usage: BufferUsages(COPY_DST | STORAGE), mapped_at_creation: true }
2024-04-19 04:54:50.538 4665-4665 wgpu_core::device::gl.. name.jinleili.bevy.debug I Created buffer Valid((7, 1, Vulkan)) with BufferDescriptor { label: None, size: 1360, usage: BufferUsages(COPY_DST | VERTEX), mapped_at_creation: false }
2024-04-19 04:54:50.539 4665-4665 wgpu_core::device::gl.. name.jinleili.bevy.debug I Created buffer Valid((8, 1, Vulkan)) with BufferDescriptor { label: None, size: 24, usage: BufferUsages(COPY_DST | INDEX), mapped_at_creation: false }
2024-04-19 04:54:50.583 4665-4665 wgpu_core::device::gl.. name.jinleili.bevy.debug I Created render pipeline Valid((0, 1, Vulkan)) with RenderPipelineDescriptor { label: Some("sprite_pipeline"), layout: Some((0, 1, Vulkan)), vertex: VertexState { stage: ProgrammableStageDescriptor { module: (0, 1, Vulkan), entry_point: "vertex" }, buffers: [VertexBufferLayout { array_stride: 80, step_mode: Instance, attributes: [VertexAttribute { format: Float32x4, offset: 0, shader_location: 0 }, VertexAttribute { format: Float32x4, offset: 16, shader_location: 1 }, VertexAttribute { format: Float32x4, offset: 32, shader_location: 2 }, VertexAttribute { format: Float32x4, offset: 48, shader_location: 3 }, VertexAttribute { format: Float32x4, offset: 64, shader_location: 4 }] }] }, primitive: PrimitiveState { topology: TriangleList, strip_index_format: None, front_face: Ccw, cull_mode: None, unclipped_depth: false, polygon_mode: Fill, conservative: false }, depth_stencil: None, multisample: MultisampleState { count: 4, mask: 18446744073709551615, alpha_to_coverage_enabled: false }, fragment: Some(FragmentState { stage: ProgrammableStageDescriptor { module: (0, 1, Vulkan), entry_point: "fragment" }, targets: [Some(ColorTargetState { format: Rgba8UnormSrgb, blend: Some(BlendState { color: BlendComponent { src_factor: SrcAlpha, dst_factor: OneMinusSrcAlpha, operation: Add }, alpha: BlendComponent { src_factor: One, dst_factor: OneMinusSrcAlpha, operation: Add } }), write_mask: ColorWrites(RED | GREEN | BLUE | ALPHA) })] }), multiview: None }
2024-04-19 04:54:50.594 4665-4665 wgpu_core::device::gl.. name.jinleili.bevy.debug I Created render pipeline Valid((1, 1, Vulkan)) with RenderPipelineDescriptor { label: Some("sprite_pipeline"), layout: Some((0, 1, Vulkan)), vertex: VertexState { stage: ProgrammableStageDescriptor { module: (0, 1, Vulkan), entry_point: "vertex" }, buffers: [VertexBufferLayout { array_stride: 80, step_mode: Instance, attributes: [VertexAttribute { format: Float32x4, offset: 0, shader_location: 0 }, VertexAttribute { format: Float32x4, offset: 16, shader_location: 1 }, VertexAttribute { format: Float32x4, offset: 32, shader_location: 2 }, VertexAttribute { format: Float32x4, offset: 48, shader_location: 3 }, VertexAttribute { format: Float32x4, offset: 64, shader_location: 4 }] }] }, primitive: PrimitiveState { topology: TriangleList, strip_index_format: None, front_face: Ccw, cull_mode: None, unclipped_depth: false, polygon_mode: Fill, conservative: false }, depth_stencil: None, multisample: MultisampleState { count: 4, mask: 18446744073709551615, alpha_to_coverage_enabled: false }, fragment: Some(FragmentState { stage: ProgrammableStageDescriptor { module: (0, 1, Vulkan), entry_point: "fragment" }, targets: [Some(ColorTargetState { format: Rgba8UnormSrgb, blend: Some(BlendState { color: BlendComponent { src_factor: SrcAlpha, dst_factor: OneMinusSrcAlpha, operation: Add }, alpha: BlendComponent { src_factor: One, dst_factor: OneMinusSrcAlpha, operation: Add } }), write_mask: ColorWrites(RED | GREEN | BLUE | ALPHA) })] }), multiview: None }
2024-04-19 04:54:50.623 4665-4665 wgpu_core::device::gl.. name.jinleili.bevy.debug I Created render pipeline Valid((2, 1, Vulkan)) with RenderPipelineDescriptor { label: Some("transparent_mesh2d_pipeline"), layout: Some((1, 1, Vulkan)), vertex: VertexState { stage: ProgrammableStageDescriptor { module: (1, 1, Vulkan), entry_point: "vertex" }, buffers: [VertexBufferLayout { array_stride: 32, step_mode: Vertex, attributes: [VertexAttribute { format: Float32x3, offset: 0, shader_location: 0 }, VertexAttribute { format: Float32x3, offset: 12, shader_location: 1 }, VertexAttribute { format: Float32x2, offset: 24, shader_location: 2 }] }] }, primitive: PrimitiveState { topology: TriangleList, strip_index_format: None, front_face: Ccw, cull_mode: None, unclipped_depth: false, polygon_mode: Fill, conservative: false }, depth_stencil: None, multisample: MultisampleState { count: 4, mask: 18446744073709551615, alpha_to_coverage_enabled: false }, fragment: Some(FragmentState { stage: ProgrammableStageDescriptor { module: (2, 1, Vulkan), entry_point: "fragment" }, targets: [Some(ColorTargetState { format: Rgba8UnormSrgb, blend: Some(BlendState { color: BlendComponent { src_factor: SrcAlpha, dst_factor: OneMinusSrcAlpha, operation: Add }, alpha: BlendComponent { src_factor: One, dst_factor: OneMinusSrcAlpha, operation: Add } }), write_mask: ColorWrites(RED | GREEN | BLUE | ALPHA) })] }), multiview: None }
2024-04-19 04:54:50.631 4665-4665 wgpu_core::device::gl.. name.jinleili.bevy.debug I Created render pipeline Valid((3, 1, Vulkan)) with RenderPipelineDescriptor { label: Some("ui_pipeline"), layout: Some((2, 1, Vulkan)), vertex: VertexState { stage: ProgrammableStageDescriptor { module: (3, 1, Vulkan), entry_point: "vertex" }, buffers: [VertexBufferLayout { array_stride: 40, step_mode: Vertex, attributes: [VertexAttribute { format: Float32x3, offset: 0, shader_location: 0 }, VertexAttribute { format: Float32x2, offset: 12, shader_location: 1 }, VertexAttribute { format: Float32x4, offset: 20, shader_location: 2 }, VertexAttribute { format: Uint32, offset: 36, shader_location: 3 }] }] }, primitive: PrimitiveState { topology: TriangleList, strip_index_format: None, front_face: Ccw, cull_mode: None, unclipped_depth: false, polygon_mode: Fill, conservative: false }, depth_stencil: None, multisample: MultisampleState { count: 1, mask: 18446744073709551615, alpha_to_coverage_enabled: false }, fragment: Some(FragmentState { stage: ProgrammableStageDescriptor { module: (3, 1, Vulkan), entry_point: "fragment" }, targets: [Some(ColorTargetState { format: Rgba8UnormSrgb, blend: Some(BlendState { color: BlendComponent { src_factor: SrcAlpha, dst_factor: OneMinusSrcAlpha, operation: Add }, alpha: BlendComponent { src_factor: One, dst_factor: OneMinusSrcAlpha, operation: Add } }), write_mask: ColorWrites(RED | GREEN | BLUE | ALPHA) })] }), multiview: None }
2024-04-19 04:54:50.638 4665-4665 wgpu_core::device::gl.. name.jinleili.bevy.debug I Created render pipeline Valid((4, 1, Vulkan)) with RenderPipelineDescriptor { label: Some("copy_deferred_lighting_id_pipeline"), layout: Some((3, 1, Vulkan)), vertex: VertexState { stage: ProgrammableStageDescriptor { module: (4, 1, Vulkan), entry_point: "fullscreen_vertex_shader" }, buffers: [] }, primitive: PrimitiveState { topology: TriangleList, strip_index_format: None, front_face: Ccw, cull_mode: None, unclipped_depth: false, polygon_mode: Fill, conservative: false }, depth_stencil: Some(DepthStencilState { format: Depth16Unorm, depth_write_enabled: true, depth_compare: Always, stencil: StencilState { front: StencilFaceState { compare: Always, fail_op: Keep, depth_fail_op: Keep, pass_op: Keep }, back: StencilFaceState { compare: Always, fail_op: Keep, depth_fail_op: Keep, pass_op: Keep }, read_mask: 0, write_mask: 0 }, bias: DepthBiasState { constant: 0, slope_scale: 0.0, clamp: 0.0 } }), multisample: MultisampleState { count: 1, mask: 18446744073709551615, alpha_to_coverage_enabled: false }, fragment: Some(FragmentState { stage: ProgrammableStageDescriptor { module: (5, 1, Vulkan), entry_point: "fragment" }, targets: [] }), multiview: None }
2024-04-19 04:54:50.640 4665-4665 bevy_in_app::ffi::and.. name.jinleili.bevy.debug I Bevy App created!
2024-04-19 04:54:50.641 4665-4665 System.out name.jinleili.bevy.debug I bevy_app 133887917839280
2024-04-19 04:54:50.653 4665-4665 System.out name.jinleili.bevy.debug I Surface Creation Successful
2024-04-19 04:54:50.692 4665-4665 System.out name.jinleili.bevy.debug I Draw Started
2024-04-19 04:54:50.695 4665-4665 wgpu_core::device::gl.. name.jinleili.bevy.debug I configuring surface with SurfaceConfiguration { usage: TextureUsages(RENDER_ATTACHMENT), format: Rgba8UnormSrgb, width: 1079, height: 1729, present_mode: Fifo, alpha_mode: Auto, view_formats: [] }
2024-04-19 04:54:50.697 4665-4665 wgpu_core::device::gl.. name.jinleili.bevy.debug I Automatically choosing alpha mode by rule Auto. Chose Inherit
2024-04-19 04:54:50.724 4665-4665 wgpu_core::device::gl.. name.jinleili.bevy.debug I Created texture Valid((13, 1, Vulkan)) with TextureDescriptor { label: Some("main_texture_a"), size: Extent3d { width: 1079, height: 1729, depth_or_array_layers: 1 }, mip_level_count: 1, sample_count: 1, dimension: D2, format: Rgba8UnormSrgb, usage: TextureUsages(COPY_SRC | TEXTURE_BINDING | RENDER_ATTACHMENT), view_formats: [] }
2024-04-19 04:54:50.725 4665-4665 wgpu_core::device::gl.. name.jinleili.bevy.debug I Created texture Valid((14, 1, Vulkan)) with TextureDescriptor { label: Some("main_texture_b"), size: Extent3d { width: 1079, height: 1729, depth_or_array_layers: 1 }, mip_level_count: 1, sample_count: 1, dimension: D2, format: Rgba8UnormSrgb, usage: TextureUsages(COPY_SRC | TEXTURE_BINDING | RENDER_ATTACHMENT), view_formats: [] }
2024-04-19 04:54:50.780 4665-4665 wgpu_core::device::gl.. name.jinleili.bevy.debug I Created texture Valid((15, 1, Vulkan)) with TextureDescriptor { label: Some("main_texture_sampled"), size: Extent3d { width: 1079, height: 1729, depth_or_array_layers: 1 }, mip_level_count: 1, sample_count: 4, dimension: D2, format: Rgba8UnormSrgb, usage: TextureUsages(RENDER_ATTACHMENT), view_formats: [] }
2024-04-19 04:54:50.790 4665-4665 wgpu_core::device::gl.. name.jinleili.bevy.debug I Created render pipeline Valid((5, 1, Vulkan)) with RenderPipelineDescriptor { label: Some("blit pipeline"), layout: Some((4, 1, Vulkan)), vertex: VertexState { stage: ProgrammableStageDescriptor { module: (4, 1, Vulkan), entry_point: "fullscreen_vertex_shader" }, buffers: [] }, primitive: PrimitiveState { topology: TriangleList, strip_index_format: None, front_face: Ccw, cull_mode: None, unclipped_depth: false, polygon_mode: Fill, conservative: false }, depth_stencil: None, multisample: MultisampleState { count: 1, mask: 18446744073709551615, alpha_to_coverage_enabled: false }, fragment: Some(FragmentState { stage: ProgrammableStageDescriptor { module: (6, 1, Vulkan), entry_point: "fs_main" }, targets: [Some(ColorTargetState { format: Rgba8UnormSrgb, blend: None, write_mask: ColorWrites(RED | GREEN | BLUE | ALPHA) })] }), multiview: None }
2024-04-19 04:54:50.811 4665-4665 wgpu_core::device::gl.. name.jinleili.bevy.debug I Created render pipeline Valid((6, 1, Vulkan)) with RenderPipelineDescriptor { label: Some("tonemapping pipeline"), layout: Some((5, 1, Vulkan)), vertex: VertexState { stage: ProgrammableStageDescriptor { module: (4, 1, Vulkan), entry_point: "fullscreen_vertex_shader" }, buffers: [] }, primitive: PrimitiveState { topology: TriangleList, strip_index_format: None, front_face: Ccw, cull_mode: None, unclipped_depth: false, polygon_mode: Fill, conservative: false }, depth_stencil: None, multisample: MultisampleState { count: 1, mask: 18446744073709551615, alpha_to_coverage_enabled: false }, fragment: Some(FragmentState { stage: ProgrammableStageDescriptor { module: (7, 1, Vulkan), entry_point: "fragment" }, targets: [Some(ColorTargetState { format: Rgba16Float, blend: None, write_mask: ColorWrites(RED | GREEN | BLUE | ALPHA) })] }), multiview: None }
2024-04-19 04:54:50.816 4665-4665 goldfish_vulkan name.jinleili.bevy.debug D ensureSyncDeviceFd: created sync device for current Vulkan process: 99
2024-04-19 04:54:50.819 4665-4665 System.out name.jinleili.bevy.debug I Draw Started
2024-04-19 04:54:51.676 4665-4717 SurfaceSyncGroup name.jinleili.bevy.debug E Failed to receive transaction ready in 1000ms. Marking SurfaceSyncGroup(wmsSync-VRI[MainActivity]#1) as ready
2024-04-19 04:54:51.677 4665-4717 SurfaceSyncGroup name.jinleili.bevy.debug E Failed to receive transaction ready in 1000ms. Marking SurfaceSyncGroup(VRI[MainActivity]#2) as ready
2024-04-19 04:54:52.213 4665-4665 System.out name.jinleili.bevy.debug I Draw Started
2024-04-19 04:54:53.145 4665-4665 System.out name.jinleili.bevy.debug I Draw Started
2024-04-19 04:54:55.691 4665-4681 OpenGLRenderer name.jinleili.bevy.debug I Davey! duration=7476ms; Flags=1, FrameTimelineVsyncId=11928, IntendedVsync=139764858735, Vsync=140298192047, InputEventId=0, HandleInputStart=140303633004, AnimationStart=140303644721, PerformTraversalsStart=140303961022, DrawStart=142273886671, FrameDeadline=139781525401, FrameInterval=140302155027, FrameStartTime=16666666, SyncQueued=145741657106, SyncStart=145742081624, IssueDrawCommandsStart=145743229229, SwapBuffers=146803573466, FrameCompleted=147242101490, DequeueBufferDuration=18427762, QueueBufferDuration=843565, GpuCompleted=147223555125, SwapBuffersCompleted=147242101490, DisplayPresentTime=0, CommandSubmissionCompleted=146803573466,
2024-04-19 04:54:55.826 4665-4665 Choreographer name.jinleili.bevy.debug I Skipped 420 frames! The application may be doing too much work on its main thread.
2024-04-19 04:54:55.905 4665-4665 System.out name.jinleili.bevy.debug I Draw Started
2024-04-19 04:54:55.914 4665-4665 System.out name.jinleili.bevy.debug I Draw Started
2024-04-19 04:54:57.021 4665-4725 ProfileInstaller name.jinleili.bevy.debug D Installing profile for name.jinleili.bevy.debug
2024-04-19 04:54:57.037 4665-4665 Choreographer name.jinleili.bevy.debug I Skipped 68 frames! The application may be doing too much work on its main thread.
2024-04-19 04:54:57.042 4665-4665 System.out name.jinleili.bevy.debug I Draw Started
2024-04-19 04:54:57.164 4665-4681 OpenGLRenderer name.jinleili.bevy.debug I Davey! duration=8280ms; Flags=0, FrameTimelineVsyncId=12079, IntendedVsync=140414858709, Vsync=147414858429, InputEventId=0, HandleInputStart=147425076324, AnimationStart=147425086504, PerformTraversalsStart=147492778899, DrawStart=147494076327, FrameDeadline=147248191769, FrameInterval=147422493876, FrameStartTime=16666666, SyncQueued=148507230394, SyncStart=148507288683, IssueDrawCommandsStart=148507384915, SwapBuffers=148508563633, FrameCompleted=148695096678, DequeueBufferDuration=4306490, QueueBufferDuration=302303, GpuCompleted=148695096678, SwapBuffersCompleted=148559441446, DisplayPresentTime=35192962104232, CommandSubmissionCompleted=148508563633,
2024-04-19 04:54:57.872 4665-4665 System.out name.jinleili.bevy.debug I Draw Started
2024-04-19 04:54:58.636 4665-4665 Choreographer name.jinleili.bevy.debug I Skipped 45 frames! The application may be doing too much work on its main thread.
2024-04-19 04:54:58.640 4665-4665 System.out name.jinleili.bevy.debug I Draw Started
2024-04-19 04:54:58.650 4665-4692 EGL_emulation name.jinleili.bevy.debug D app_time_stats: avg=1500.10ms min=1310.37ms max=1689.83ms count=2
2024-04-19 04:54:58.723 4665-4681 OpenGLRenderer name.jinleili.bevy.debug I Davey! duration=2788ms; Flags=0, FrameTimelineVsyncId=12683, IntendedVsync=147498191759, Vsync=148631525047, InputEventId=0, HandleInputStart=148634333192, AnimationStart=148634340934, PerformTraversalsStart=148634350552, DrawStart=148637211820, FrameDeadline=148714858377, FrameInterval=148633796213, FrameStartTime=16666666, SyncQueued=150223044218, SyncStart=150223104762, IssueDrawCommandsStart=150223151875, SwapBuffers=150228910050, FrameCompleted=150286541561, DequeueBufferDuration=9520, QueueBufferDuration=491173, GpuCompleted=150286541561, SwapBuffersCompleted=150258830583, DisplayPresentTime=35192962096925, CommandSubmissionCompleted=150228910050,
2024-04-19 04:54:59.368 4665-4665 System.out name.jinleili.bevy.debug I Draw Started
2024-04-19 04:55:00.014 4665-4665 Choreographer name.jinleili.bevy.debug I Skipped 37 frames! The application may be doing too much work on its main thread.
2024-04-19 04:55:00.016 4665-4665 System.out name.jinleili.bevy.debug I Draw Started
2024-04-19 04:55:00.022 4665-4692 EGL_emulation name.jinleili.bevy.debug D app_time_stats: avg=1371.49ms min=1371.49ms max=1371.49ms count=1
2024-04-19 04:55:00.629 4665-4665 System.out name.jinleili.bevy.debug I Draw Started
2024-04-19 04:55:00.658 4665-4681 OpenGLRenderer name.jinleili.bevy.debug I Davey! duration=2750ms; Flags=0, FrameTimelineVsyncId=12840, IntendedVsync=149481525013, Vsync=150231524983, InputEventId=0, HandleInputStart=150232834895, AnimationStart=150232841813, PerformTraversalsStart=150232847780, DrawStart=150236061297, FrameDeadline=150314858313, FrameInterval=150232434317, FrameStartTime=16666666, SyncQueued=151609435164, SyncStart=151609494163, IssueDrawCommandsStart=151609540153, SwapBuffers=151610235832, FrameCompleted=152231761798, DequeueBufferDuration=9172, QueueBufferDuration=237027, GpuCompleted=152231761798, SwapBuffersCompleted=151619631403, DisplayPresentTime=35192962104278, CommandSubmissionCompleted=151610235832,
2024-04-19 04:55:01.252 4665-4665 Choreographer name.jinleili.bevy.debug I Skipped 37 frames! The application may be doing too much work on its main thread.
2024-04-19 04:55:01.256 4665-4692 EGL_emulation name.jinleili.bevy.debug D app_time_stats: avg=1233.07ms min=1233.07ms max=1233.07ms count=1
2024-04-19 04:55:01.256 4665-4665 System.out name.jinleili.bevy.debug I Draw Started
2024-04-19 04:55:01.329 4665-4726 OpenGLRenderer name.jinleili.bevy.debug I Davey! duration=1933ms; Flags=0, FrameTimelineVsyncId=12949, IntendedVsync=150981524953, Vsync=151598191595, InputEventId=0, HandleInputStart=151611727803, AnimationStart=151611733254, PerformTraversalsStart=151611741074, DrawStart=151612182915, FrameDeadline=152264858235, FrameInterval=151610741350, FrameStartTime=16666666, SyncQueued=152846448418, SyncStart=152846551199, IssueDrawCommandsStart=152846618944, SwapBuffers=152847400472, FrameCompleted=152915055248, DequeueBufferDuration=9193, QueueBufferDuration=528535, GpuCompleted=152915055248, SwapBuffersCompleted=152852877162, DisplayPresentTime=35205847079489, CommandSubmissionCompleted=152847400472,
2024-04-19 04:55:01.863 4665-4665 System.out name.jinleili.bevy.debug I Draw Started
2024-04-19 04:55:02.448 4665-4692 EGL_emulation name.jinleili.bevy.debug D app_time_stats: avg=1192.13ms min=1192.13ms max=1192.13ms count=1
2024-04-19 04:55:02.449 4665-4665 Choreographer name.jinleili.bevy.debug I Skipped 34 frames! The application may be doing too much work on its main thread.
2024-04-19 04:55:02.451 4665-4665 System.out name.jinleili.bevy.debug I Draw Started
2024-04-19 04:55:03.048 4665-4726 OpenGLRenderer name.jinleili.bevy.debug I Davey! duration=1818ms; Flags=0, FrameTimelineVsyncId=13086, IntendedVsync=152231524903, Vsync=152848191545, InputEventId=0, HandleInputStart=152851314062, AnimationStart=152851321862, PerformTraversalsStart=152851326278, DrawStart=152851851919, FrameDeadline=152948191541, FrameInterval=152848725412, FrameStartTime=16666666, SyncQueued=154030936305, SyncStart=154030988983, IssueDrawCommandsStart=154031024511, SwapBuffers=154031597555, FrameCompleted=154050451184, DequeueBufferDuration=7467, QueueBufferDuration=237458, GpuCompleted=154050451184, SwapBuffersCompleted=154045208676, DisplayPresentTime=35188667122368, CommandSubmissionCompleted=154031597555,
2024-04-19 04:55:03.056 4665-4665 System.out name.jinleili.bevy.debug I Draw Started
2024-04-19 04:55:03.670 4665-4665 Choreographer name.jinleili.bevy.debug I Skipped 36 frames! The application may be doing too much work on its main thread.
2024-04-19 04:55:03.673 4665-4665 System.out name.jinleili.bevy.debug I Draw Started
2024-04-19 04:55:03.733 4665-4692 EGL_emulation name.jinleili.bevy.debug D app_time_stats: avg=1285.07ms min=1285.07ms max=1285.07ms count=1
2024-04-19 04:55:04.249 4665-4665 System.out name.jinleili.bevy.debug I Draw Started
2024-04-19 04:55:04.258 4665-4681 OpenGLRenderer name.jinleili.bevy.debug I Davey! duration=2377ms; Flags=0, FrameTimelineVsyncId=13174, IntendedVsync=153464858187, Vsync=154031524831, InputEventId=0, HandleInputStart=154046149773, AnimationStart=154046154642, PerformTraversalsStart=154046159725, DrawStart=154046561863, FrameDeadline=154081524829, FrameInterval=154045800858, FrameStartTime=16666666, SyncQueued=155264417511, SyncStart=155264523913, IssueDrawCommandsStart=155264560899, SwapBuffers=155265042422, FrameCompleted=155842610902, DequeueBufferDuration=7892, QueueBufferDuration=302208, GpuCompleted=155842610902, SwapBuffersCompleted=155330385658, DisplayPresentTime=0, CommandSubmissionCompleted=155265042422,
2024-04-19 04:55:04.818 4665-4665 Choreographer name.jinleili.bevy.debug I Skipped 33 frames! The application may be doing too much work on its main thread.
2024-04-19 04:55:04.821 4665-4692 EGL_emulation name.jinleili.bevy.debug D app_time_stats: avg=1087.90ms min=1087.90ms max=1087.90ms count=1
2024-04-19 04:55:04.824 4665-4665 System.out name.jinleili.bevy.debug I Draw Started
2024-04-19 04:55:05.461 4665-4681 OpenGLRenderer name.jinleili.bevy.debug I Davey! duration=1769ms; Flags=0, FrameTimelineVsyncId=13225, IntendedVsync=154664858139, Vsync=155264858115, InputEventId=0, HandleInputStart=155266813354, AnimationStart=155266821502, PerformTraversalsStart=155266826159, DrawStart=155267607601, FrameDeadline=155864858091, FrameInterval=155266342991, FrameStartTime=16666666, SyncQueued=156412998527, SyncStart=156413087186, IssueDrawCommandsStart=156413122206, SwapBuffers=156413591706, FrameCompleted=156434502504, DequeueBufferDuration=6452, QueueBufferDuration=354233, GpuCompleted=156434502504, SwapBuffersCompleted=156418353223, DisplayPresentTime=35184372228415, CommandSubmissionCompleted=156413591706,
2024-04-19 04:55:05.490 4665-4665 System.out name.jinleili.bevy.debug I Draw Started
2024-04-19 04:55:06.521 4665-4665 Choreographer name.jinleili.bevy.debug I Skipped 61 frames! The application may be doing too much work on its main thread.
2024-04-19 04:55:06.555 4665-4665 System.out name.jinleili.bevy.debug I Draw Started
2024-04-19 04:55:06.604 4665-4692 EGL_emulation name.jinleili.bevy.debug D app_time_stats: avg=1781.51ms min=1781.51ms max=1781.51ms count=1
2024-04-19 04:55:07.322 4665-4726 OpenGLRenderer name.jinleili.bevy.debug I Davey! duration=2357ms; Flags=0, FrameTimelineVsyncId=13310, IntendedVsync=155848191425, Vsync=156398191403, InputEventId=0, HandleInputStart=156419452102, AnimationStart=156419457748, PerformTraversalsStart=156419461717, DrawStart=156419825215, FrameDeadline=156464858067, FrameInterval=156414737168, FrameStartTime=16666666, SyncQueued=158095892797, SyncStart=158105738430, IssueDrawCommandsStart=158106297125, SwapBuffers=158146673137, FrameCompleted=158215370062, DequeueBufferDuration=22063, QueueBufferDuration=1404973, GpuCompleted=158215370062, SwapBuffersCompleted=158201483621, DisplayPresentTime=35192962104393, CommandSubmissionCompleted=158146673137,
2024-04-19 04:55:07.354 4665-4665 System.out name.jinleili.bevy.debug I Draw Started
2024-04-19 04:55:08.018 4665-4692 EGL_emulation name.jinleili.bevy.debug D app_time_stats: avg=1413.37ms min=1413.37ms max=1413.37ms count=1
2024-04-19 04:55:08.040 4665-4665 System.out name.jinleili.bevy.debug I Going to next game
2024-04-19 04:55:08.046 4665-4681 OpenGLRenderer name.jinleili.bevy.debug I Davey! duration=2516ms; Flags=0, FrameTimelineVsyncId=13361, IntendedVsync=157098191375, Vsync=158114858001, InputEventId=0, HandleInputStart=158119064070, AnimationStart=158119070990, PerformTraversalsStart=158119081943, DrawStart=158133951852, FrameDeadline=158248191329, FrameInterval=158116937520, FrameStartTime=16666666, SyncQueued=159606586092, SyncStart=159606723269, IssueDrawCommandsStart=159607049486, SwapBuffers=159609318469, FrameCompleted=159614952141, DequeueBufferDuration=7599, QueueBufferDuration=688897, GpuCompleted=159614716651, SwapBuffersCompleted=159614952141, DisplayPresentTime=35192962148394, CommandSubmissionCompleted=159609318469,
2024-04-19 04:55:08.097 4665-4665 System.out name.jinleili.bevy.debug I Successful
2024-04-19 04:55:08.099 4665-4665 Choreographer name.jinleili.bevy.debug I Skipped 44 frames! The application may be doing too much work on its main thread.
2024-04-19 04:55:08.141 4665-4665 System.out name.jinleili.bevy.debug I Draw Started
2024-04-19 04:55:08.714 4665-4665 System.out name.jinleili.bevy.debug I Draw Started
2024-04-19 04:55:09.399 4665-4665 Choreographer name.jinleili.bevy.debug I Skipped 74 frames! The application may be doing too much work on its main thread.
2024-04-19 04:55:09.402 4665-4665 System.out name.jinleili.bevy.debug I Draw Started
2024-04-19 04:55:09.663 4665-4692 EGL_emulation name.jinleili.bevy.debug D app_time_stats: avg=1644.73ms min=1644.73ms max=1644.73ms count=1
2024-04-19 04:55:10.058 4665-4726 OpenGLRenderer name.jinleili.bevy.debug I Davey! duration=2316ms; Flags=0, FrameTimelineVsyncId=13442, IntendedVsync=158948191301, Vsync=159681524605, InputEventId=833571822, HandleInputStart=159696057179, AnimationStart=159696061954, PerformTraversalsStart=159734623817, DrawStart=159736190941, FrameDeadline=159631524607, FrameInterval=159695634269, FrameStartTime=16666666, SyncQueued=160985922111, SyncStart=160986126344, IssueDrawCommandsStart=160986201287, SwapBuffers=161032012531, FrameCompleted=161265020811, DequeueBufferDuration=8266, QueueBufferDuration=303904, GpuCompleted=161265020811, SwapBuffersCompleted=161259959336, DisplayPresentTime=35192962100774, CommandSubmissionCompleted=161032012531,
2024-04-19 04:55:10.087 4665-4665 System.out name.jinleili.bevy.debug I Draw Started
2024-04-19 04:55:10.789 4665-4692 EGL_emulation name.jinleili.bevy.debug D app_time_stats: avg=30.52ms min=7.36ms max=75.81ms count=5
2024-04-19 04:55:10.887 4665-4665 System.out name.jinleili.bevy.debug I Creating BevyActivity
2024-04-19 04:55:10.943 4665-4665 System.out name.jinleili.bevy.debug I BevyActivity Content Set
2024-04-19 04:55:11.465 4665-4726 OpenGLRenderer name.jinleili.bevy.debug I Davey! duration=3238ms; Flags=0, FrameTimelineVsyncId=13515, IntendedVsync=159748191269, Vsync=160981524553, InputEventId=0, HandleInputStart=160995767197, AnimationStart=160995772803, PerformTraversalsStart=160996417730, DrawStart=160997042103, FrameDeadline=162498191159, FrameInterval=160995233518, FrameStartTime=16666666, SyncQueued=162391944479, SyncStart=162454782984, IssueDrawCommandsStart=162454847723, SwapBuffers=162489336150, FrameCompleted=163049456416, DequeueBufferDuration=535207977, QueueBufferDuration=244582, GpuCompleted=163049234978, SwapBuffersCompleted=163049456416, DisplayPresentTime=35184372228642, CommandSubmissionCompleted=162489336150,
2024-04-19 04:55:11.493 4665-4665 Choreographer name.jinleili.bevy.debug I Skipped 124 frames! The application may be doing too much work on its main thread.
2024-04-19 04:55:11.496 4665-4665 System.out name.jinleili.bevy.debug I Draw Started
2024-04-19 04:55:11.519 4665-4665 System.out name.jinleili.bevy.debug I Draw Started
2024-04-19 04:55:12.275 4665-4692 EGL_emulation name.jinleili.bevy.debug D app_time_stats: avg=47.97ms min=21.55ms max=66.42ms count=7
2024-04-19 04:55:12.288 4665-4665 AutofillManager name.jinleili.bevy.debug D Fill dialog is enabled:false, hints=[password, passwordAuto, creditCardNumber, creditCardSecurityCode, creditCardExpirationDate]
2024-04-19 04:55:12.342 4665-4665 System.out name.jinleili.bevy.debug I Surface Card of Bevy Activity
2024-04-19 04:55:12.342 4665-4665 System.out name.jinleili.bevy.debug I Let's create column
2024-04-19 04:55:12.343 4665-4665 System.out name.jinleili.bevy.debug I Creating column
2024-04-19 04:55:12.344 4665-4665 System.out name.jinleili.bevy.debug I Creating Row
2024-04-19 04:55:12.351 4665-4665 System.out name.jinleili.bevy.debug I Finished Bevy Activity Surface Card
2024-04-19 04:55:12.355 4665-4665 System.out name.jinleili.bevy.debug I Creating Android View
2024-04-19 04:55:12.356 4665-4665 System.out name.jinleili.bevy.debug I Holder callback
2024-04-19 04:55:12.359 4665-4665 System.out name.jinleili.bevy.debug I Lib name: bevy_in_ass
2024-04-19 04:55:12.864 4665-4681 OpenGLRenderer name.jinleili.bevy.debug I Davey! duration=3388ms; Flags=0, FrameTimelineVsyncId=13550, IntendedVsync=161014857885, Vsync=163081524469, InputEventId=0, HandleInputStart=163090895333, AnimationStart=163090903611, PerformTraversalsStart=163091035436, DrawStart=163091553531, FrameDeadline=163898191103, FrameInterval=163089632659, FrameStartTime=16666666, SyncQueued=163840910399, SyncStart=163872363195, IssueDrawCommandsStart=163872440043, SwapBuffers=163873156701, FrameCompleted=164435083399, DequeueBufferDuration=542030474, QueueBufferDuration=223334, GpuCompleted=164434875350, SwapBuffersCompleted=164435083399, DisplayPresentTime=35188667115452, CommandSubmissionCompleted=163873156701,
2024-04-19 04:55:13.070 4665-4665 System.out name.jinleili.bevy.debug I Surface Creating
2024-04-19 04:55:13.074 4665-4665 System.out name.jinleili.bevy.debug I ndk inited
2024-04-19 04:55:13.074 4665-4665 System.out name.jinleili.bevy.debug I name.jinleili.bevy.BevyActivity@17a5f24
2024-04-19 04:55:13.075 4665-4665 System.out name.jinleili.bevy.debug I name.jinleili.bevy.RustBridge@3efaa8d
2024-04-19 04:55:13.075 4665-4665 log_panics name.jinleili.bevy.debug E thread '<unnamed>' panicked at 'assertion failed: previous.is_none()': /home/souvikinator/.cargo/registry/src/index.crates.io-6f17d22bba15001f/ndk-context-0.1.1/src/lib.rs:87
2024-04-19 04:55:13.169 4665-4665 libc name.jinleili.bevy.debug A Fatal signal 6 (SIGABRT), code -1 (SI_QUEUE) in tid 4665 (eili.bevy.debug), pid 4665 (eili.bevy.debug)
2024-04-19 04:55:13.278 4665-4692 EGL_emulation name.jinleili.bevy.debug D app_time_stats: avg=34.61ms min=7.75ms max=69.29ms count=10
2024-04-19 04:55:14.352 4665-4692 EGL_emulation name.jinleili.bevy.debug D app_time_stats: avg=54.15ms min=25.72ms max=129.63ms count=16
2024-04-19 04:55:15.700 4741-4741 DEBUG crash_dump64 A Cmdline: name.jinleili.bevy.debug
2024-04-19 04:55:15.700 4741-4741 DEBUG crash_dump64 A pid: 4665, tid: 4665, name: eili.bevy.debug >>> name.jinleili.bevy.debug <<<
2024-04-19 04:55:15.700 4741-4741 DEBUG crash_dump64 A #01 pc 0000000001b24ae6 /data/app/~~CGPsrT9rVbwFFxv5X_aU9w==/name.jinleili.bevy.debug-ye2Stlfir8lwrK7i_SJfLg==/base.apk (offset 0x316b000)
2024-04-19 04:55:15.701 4741-4741 DEBUG crash_dump64 A #02 pc 0000000001b215f8 /data/app/~~CGPsrT9rVbwFFxv5X_aU9w==/name.jinleili.bevy.debug-ye2Stlfir8lwrK7i_SJfLg==/base.apk (offset 0x316b000)
2024-04-19 04:55:15.701 4741-4741 DEBUG crash_dump64 A #03 pc 0000000001b213a8 /data/app/~~CGPsrT9rVbwFFxv5X_aU9w==/name.jinleili.bevy.debug-ye2Stlfir8lwrK7i_SJfLg==/base.apk (offset 0x316b000)
2024-04-19 04:55:15.701 4741-4741 DEBUG crash_dump64 A #04 pc 0000000001b21068 /data/app/~~CGPsrT9rVbwFFxv5X_aU9w==/name.jinleili.bevy.debug-ye2Stlfir8lwrK7i_SJfLg==/base.apk (offset 0x316b000)
2024-04-19 04:55:15.701 4741-4741 DEBUG crash_dump64 A #05 pc 0000000001b1fb05 /data/app/~~CGPsrT9rVbwFFxv5X_aU9w==/name.jinleili.bevy.debug-ye2Stlfir8lwrK7i_SJfLg==/base.apk (offset 0x316b000)
2024-04-19 04:55:15.701 4741-4741 DEBUG crash_dump64 A #06 pc 0000000001b20df3 /data/app/~~CGPsrT9rVbwFFxv5X_aU9w==/name.jinleili.bevy.debug-ye2Stlfir8lwrK7i_SJfLg==/base.apk (offset 0x316b000)
2024-04-19 04:55:15.701 4741-4741 DEBUG crash_dump64 A #07 pc 0000000001b44cd4 /data/app/~~CGPsrT9rVbwFFxv5X_aU9w==/name.jinleili.bevy.debug-ye2Stlfir8lwrK7i_SJfLg==/base.apk (offset 0x316b000)
2024-04-19 04:55:15.701 4741-4741 DEBUG crash_dump64 A #08 pc 0000000001b44d92 /data/app/~~CGPsrT9rVbwFFxv5X_aU9w==/name.jinleili.bevy.debug-ye2Stlfir8lwrK7i_SJfLg==/base.apk (offset 0x316b000)
2024-04-19 04:55:15.701 4741-4741 DEBUG crash_dump64 A #09 pc 00000000018bc04a /data/app/~~CGPsrT9rVbwFFxv5X_aU9w==/name.jinleili.bevy.debug-ye2Stlfir8lwrK7i_SJfLg==/base.apk (offset 0x316b000)
2024-04-19 04:55:15.701 4741-4741 DEBUG crash_dump64 A #10 pc 0000000000953eca /data/app/~~CGPsrT9rVbwFFxv5X_aU9w==/name.jinleili.bevy.debug-ye2Stlfir8lwrK7i_SJfLg==/base.apk (offset 0x316b000) (Java_name_jinleili_bevy_RustBridge_init_1ndk_1context+122)
2024-04-19 04:55:15.702 4741-4741 DEBUG crash_dump64 A #17 pc 00000000000037bc /data/data/name.jinleili.bevy.debug/code_cache/.overlay/base.apk/classes4.dex (name.jinleili.bevy.BevySurfaceView.surfaceCreated+0)
Any idea why it is happening?
Throughout the entire lifecycle of an Android app, it is necessary to ensure that the init_ndk_context
function is called only once.
Alright! Any suggestions on how loading multiple so files can be achieved