Pinned Repositories
Animation-Instancing
This technique is designed to instance Characters(SkinnedMeshRender).
buildroot
Buildroot, making embedded Linux easy. Note that this is not the official repository, but only a mirror. The official Git repository is at http://git.buildroot.net/buildroot/. Do not open issues or file pull requests here.
EmeraldRTCPatchTool
expert_readed_books
2021年最新总结,推荐工程师合适读本,计算机科学,软件技术,创业,**类,数学类,人物传记书籍
filesplitor
file splitor
GPUSkinning
GridLooseQuadtree
This project is intended to show how to build a grid-based loose quadtree.
ILRuntime
Pure C# IL Intepreter Runtime, which is fast and reliable for scripting requirement on enviorments, where jitting isn't possible.
NavMeshComponents
High Level API Components for Runtime NavMesh Building
tabtoy
高性能表格数据导出器
jinyukyo's Repositories
jinyukyo/NavMeshComponents
High Level API Components for Runtime NavMesh Building
jinyukyo/tabtoy
高性能表格数据导出器
jinyukyo/xasset
开箱即用的 Unity 分包,加密和热更技术。加快你的 Unity 项目的迭代速度和减少用户等待时间,并为程序运行时的流畅度和稳定性带来更多保障。
jinyukyo/Animation-Instancing
This technique is designed to instance Characters(SkinnedMeshRender).
jinyukyo/buildroot
Buildroot, making embedded Linux easy. Note that this is not the official repository, but only a mirror. The official Git repository is at http://git.buildroot.net/buildroot/. Do not open issues or file pull requests here.
jinyukyo/EmeraldRTCPatchTool
jinyukyo/expert_readed_books
2021年最新总结,推荐工程师合适读本,计算机科学,软件技术,创业,**类,数学类,人物传记书籍
jinyukyo/filesplitor
file splitor
jinyukyo/GPUSkinning
jinyukyo/GridLooseQuadtree
This project is intended to show how to build a grid-based loose quadtree.
jinyukyo/ILRuntime
Pure C# IL Intepreter Runtime, which is fast and reliable for scripting requirement on enviorments, where jitting isn't possible.
jinyukyo/InjectFix
InjectFix is a hot-fix solution library for Unity
jinyukyo/lua-fsm
jinyukyo/magic_cube
jinyukyo/minigame-unity-webgl-transform
jinyukyo/openvr
OpenVR SDK
jinyukyo/projects_plist
jinyukyo/quick-cocos2d-x
quick-cocos2d-x is a quick framework, based on cocos2d-x. Make mobile games in Lua.
jinyukyo/RenderHugeByGPUInstance
jinyukyo/ResetCore
想到什么就添加进去的代码库!
jinyukyo/rhythm_level_demo
jinyukyo/serpent
Lua serializer and pretty printer.
jinyukyo/Unity-Boids-Behavior-on-GPGPU
Boids behavior calculation code is modified to utilize Microsoft Direct Compute resulting significant improvements in Performance. 利用Compute Shader实现Boids模拟。
jinyukyo/Unity.Mathematics
The C# math library used in Unity providing vector types and math functions with a shader like syntax
jinyukyo/UnityResourceMgr