A color palette reader/editor/writer package for iOS, macOS, macCatalyst, tvOS, watchOS and Linux.
Supports the following color palette formats
- Adobe Swatch Exchange (
.ase
) - Adobe Photoshop Color Swatch (
.aco
) - NSColorList (
.clr
) (macOS only) - RGB text files (
.rgb
) - RGBA text files (
.rgba
) - GIMP palette files (
.gpl
) - JSON encoded color files (
.jsoncolorpalette
) ColorPaletteCodable internal file format
I wanted to be able to read and write .ase
palette files in my Swift app.
This then extended to .aco
Adobe Photoshop Color Swatch files.
Which then expanded to other types :-)
Some features :-
- Named palettes
- Named colors
- Multiple named groups of colors within a single palette
- Colorspace support (RGB, CMYK, Gray) with conversion capabilities
- Encoding/Decoding of all supported palette coder types
- Includes a cross-platorm, human readable, palette coder (json utf8 format)
- Integrated pasteboard support for macOS/iOS
- Simple image generation for an group of colors
Type | Description |
---|---|
PAL.Palette |
The full representation of a palette |
PAL.Group |
An optionally named collection of colors |
PAL.Color |
An optionally named color |
Type | Description |
---|---|
PAL.Coder.ASE |
Adobe Swatch Exchange (.ase) |
PAL.Coder.ACO |
Adobe Photoshop Color Swatch (.aco) |
PAL.Coder.CLR |
NSColorList (.clr) (macOS only) |
PAL.Coder.RGB |
RGB text files (.rgb) |
PAL.Coder.RGBA |
RGB(A) text files (.rgba) |
PAL.Coder.GIMP |
GIMP palette files (.gpl) |
PAL.Coder.JSON |
JSON encoded palette (.jsoncolorpalette) |
do {
let myFileURL = URL(fileURL: ...)
let palette = try PAL.Palette.Decode(from: myFileURL)
// do something with 'palette'
}
catch {
// Do something with 'error'
}
do {
// Build a palette
var palette = PAL.Palette()
let c1 = try PAL.Color.rgb(name: "red", 1, 0, 0)
let c2 = try PAL.Color.rgb(name: "green", 0, 1, 0)
let c3 = try PAL.Color.rgb(name: "blue", 0, 0, 1)
palette.colors.append(contentsOf: [c1, c2, c3])
// Generate a simple image from the colors
let image = try PAL.Image.Image(colors: [c1, c2, c3], size: CGSize(width: 100, height: 25))
// Create an ASE coder
let coder = PAL.Coder.ASE()
// Get the .ase format data
let rawData = try coder.encode(palette)
// Do something with 'rawData' (like write to a file for example)
}
catch {
// Do something with 'error'
}
do {
let acoFileURL = URL(fileURL: ...)
let coder = PAL.Coder.ACO()
var palette = try coder.decode(from: acoFileURL)
// do something with 'palette'
// re-encode the palette to an ASE format
let encoder = PAL.Coder.ASE()
let rawData = try encoder.encode(palette)
}
catch {
// Do something with 'error'
}
This package also includes a Quicklook Plugin for palette files. macOS 12 has changed the was quicklook plugins work, by creating an .appex extension (which is the quicklook plugin) embedded within an application.
In the Quicklook
subfolder you'll find an xcodeproj
which you can use to build the application Palette Viewer
which contains the QuickLook plugin.
For the plugin to register, you need to run the application. After the first run the QuickLook plugin will be registered.
Palette Viewer allows you to view the contents of
- Adobe Swatch Exchange files (.ase)
- Adobe Photoshop Color Swatch files (.aco)
- Apple ColorList files (.clr)
- RGB/RGBA hex encoded text files (.txt)
You can drag colors out of the preview window into applications that support dropping of NSColor
instances.
You can also save the palette to a new format (eg. saving a gimp .gpl
format to an Adobe .aco
format)
File Type | Named Colors? |
Named palette? |
Color Groups? |
ColorType Support? |
Supports Colorspaces? |
|
---|---|---|---|---|---|---|
PAL.Coder.JSON |
JSON Text | ✅ | ✅ | ✅ | ✅ | ✅ |
PAL.Coder.ASE |
Binary | ✅ | ❌ | ✅ | ✅ | ✅ |
PAL.Coder.ACO |
Binary | ✅ | ❌ | ❌ | ❌ | ✅ |
PAL.Coder.RGB/A |
Text | ✅ | ❌ | ❌ | ❌ | RGB only |
PAL.Coder.GIMP |
Text | ✅ | ✅ | ❌ | ❌ | RGB only |
PAL.Coder.CLR |
Binary (macOS only) |
✅ | ❌ | ❌ | ❌ | ✅ |
(A ColorType represents the type of color (global/spot/normal))
- Linux only supports very naive color conversions between RGB-CMYK-Gray.
See: Testing Swift packages on Linux using Docker
- Install Docker Desktop for Mac on your mac
- Make sure that docker is running (or else the next command will fail with a weird or no error message)
- Run the following command in the directory you want to mirror in your linux
docker run --rm --privileged --interactive --tty --volume "$(pwd):/src" --workdir "/src" swift:latest
Now, from within the docker container, run
swift build
swift test --enable-test-discovery
Note that the /src directory in the Linux container is a direct mirror of the current directory on the host OS, not a copy. If you delete a file in /src in the Linux container, that file will be gone on the host OS, too.
The .ase
file format is not formally defined, however there are a number of deconstructions available on the web.
I used the breakdown of the format defined here.
The .aco
file format is defined here.
MIT. Use it for anything you want, just attribute my work if you do. Let me know if you do use it somewhere, I'd love to hear about it!
MIT License
Copyright (c) 2022 Darren Ford
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.