/Pacman_Reinforcement_Learning

Implementation of Q-Learning algorithm for Machine Learning coursework.

Primary LanguagePython

Pacman

Implementation of Q-Learning algorithm for Machine Learning coursework at King's College. The coursework's goal was to use reinforcement learning to win 8 out of 10 games with less than 5 minutes training. The mlLearningAgents.py file contains the implementation of a Q-Learning agent achieving the given goals.