Pinned Repositories
ActionBoogaloo
A first-person multiplayer action game
AngryBoids
CryMono minigame where you throw things at other things.
Anubis-Engine
Anubis 3D game engine
arachnid
Arachnid is a cross-platform 3D graphics engine.
glsl-optimizer
GLSL optimizer based on Mesa's GLSL compiler. Used in Unity for mobile shader optimization.
hlsl2glslfork
HLSL to GLSL language translator based on ATI's HLSL2GLSL. Used in Unity.
indigo
Modern cross platform renderer
oohh
some sort of multiplayer lua sandbox using the free cryenigne 3 sdk aimed mostly towards lua developers on gmod that play on metastruct (our gmod server) but also to serve as reference for lua binding and how to do game specific development using mostly lua. could also be used to see how to work with the cryengine 3
pap_full
new pap full code and resources
urho3d
Mirror of urho3d on googlecode
jjiezheng's Repositories
jjiezheng/indigo
Modern cross platform renderer
jjiezheng/pap_full
new pap full code and resources
jjiezheng/Anubis-Engine
Anubis 3D game engine
jjiezheng/ASA
Modification to the Android's Operating System resource control
jjiezheng/ATF
Authoring Tools Framework (ATF) is a set of C#/.NET components for making tools on Windows. ATF has been in continuous development in Sony's Worldwide Studios central tools group since early 2006. ATF has been used by most Sony first party game studios to make many custom tools such as Naughty Dog’s level editor and shader editor for The Last of Us, Guerrilla Games’ sequence editor for Killzone games (including the Killzone: Shadow Fall PS4 launch title), an animation blending tool at Santa Monica Studios, a level editor at Bend Studio, a visual state machine editor for Quantic Dream, sound editing tools, and many others.
jjiezheng/awesome-awesomeness
A curated list of awesome awesomeness
jjiezheng/dava.framework
Cross platform game development framework
jjiezheng/drag2d
2D game GUI editors' tool
jjiezheng/duality
a 2D Game Development Framework
jjiezheng/Futile
A super simple Unity 2D framework
jjiezheng/go-seele
Seele is powered by an up-scalable Neural Consensus protocol for high throughput concurrency among large scale heterogeneous nodes and is able to form a unique heterogeneous forest multi-chain ecosystem
jjiezheng/Hearthstone
jjiezheng/IOKitBrowser
Hardware Browser for iOS
jjiezheng/KSCrash
The Ultimate iOS Crash Reporter
jjiezheng/lfant
Cross-platform C++ OpenGL game engine
jjiezheng/liblvpa
Lost Vikings Project Archive - a container file format & library optimized for games. (C++)
jjiezheng/Malisse
jjiezheng/moai-dev
This is the development repo of Moai SDK. Current, but not necessarily tested or stable.
jjiezheng/mutiny
Open-source Unity re-implementation
jjiezheng/NoahGameFrame
A fast, scalable, distributed game server framework for C++, include actor library, network library,can be used as a real time mutliplayer game engine ( MMO RPG ) .
jjiezheng/ofxBt
a simple wrapper for Bullet Physics Library.
jjiezheng/ozone-ios
Ozone is an acclaimed iOS game
jjiezheng/paradox
Paradox Game Engine
jjiezheng/react-native
A framework for building native apps with React.
jjiezheng/samurai-native
Bring web standards to native platform
jjiezheng/ship
jjiezheng/Unity3D-Protobuf-Socket
Unity3d using google protobuf and socket to communicate with server.
jjiezheng/unityassets
Assorted assets previously on sale on the Unity Asset Store, now free on github.
jjiezheng/UnityBullet
Experimental Bullet C API / C# wrapper + Unity3D plugin
jjiezheng/unityImportTorchlightLevel
unity 导入火炬之光的 关卡模型