A safe and ergonomic Rust wrapper for the NVIDIA Management Library (NVML), a C-based programmatic interface for monitoring and managing various states within NVIDIA GPUs.
use nvml_wrapper::Nvml;
let nvml = Nvml::init()?;
// Get the first `Device` (GPU) in the system
let device = nvml.device_by_index(0)?;
let brand = device.brand()?; // GeForce on my system
let fan_speed = device.fan_speed(0)?; // Currently 17% on my system
let power_limit = device.enforced_power_limit()?; // 275k milliwatts on my system
let encoder_util = device.encoder_utilization()?; // Currently 0 on my system; Not encoding anything
let memory_info = device.memory_info()?; // Currently 1.63/6.37 GB used on my system
// ... and there's a whole lot more you can do. Most everything in NVML is wrapped and ready to go
try the basic_usage
example on your system
NVML is intended to be a platform for building 3rd-party applications, and is also the underlying library for NVIDIA's nvidia-smi tool.
nvml-wrapper
builds on top of generated bindings for NVML that make use of the
libloading
crate. This means the NVML library gets loaded upon
calling Nvml::init
and can return an error if NVML isn't present, making it
possible to drop NVIDIA-related features in your code at runtime on systems that
don't have relevant hardware.
Successful execution of Nvml::init
means:
- The NVML library was present on the system and able to be opened
- The function symbol to initialize NVML was loaded and called successfully
- An attempt has been made to load all other NVML function symbols
Every function you call thereafter will individually return an error if it couldn't
be loaded from the NVML library during the Nvml::init
call.
Note that it's not advised to repeatedly call Nvml::init
as the constructor
has to perform all the work of loading the function symbols from the library
each time it gets called. Instead, call Nvml::init
once and store the resulting
Nvml
instance somewhere to be accessed throughout the lifetime of your program
(perhaps in a
once_cell
).
This wrapper is being developed against and currently supports NVML version 11. Each new version of NVML is guaranteed to be backwards-compatible according to NVIDIA, so this wrapper should continue to work without issue regardless of NVML version bumps.
The Minimum Supported Rust Version is currently 1.51.0. I will not go out of my way to avoid bumping this.
The serde
feature can be toggled on in order to #[derive(Serialize, Deserialize)]
for every NVML data structure.
Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in this crate by you, as defined in the Apache-2.0 license, shall be dual licensed as above, without any additional terms or conditions.