Attribute Extensions for Unity
Unity 2017.1.0 or later versions. Feel free to try older version
Provide special draw options to serialized fields. A field can have only one DrawerAttribute. If a field has more than one, only the bottom one will be used.
The same as Unity's Range attribute. There is no difference between the two, you can use whatever you like, I just wanted to support a custom slider attribute.
A double slider. The min value is saved to the X property, and the max value is saved to the Y property of a Vector2 field.
Provides array type fields with an interface for easy reordering of elements.
A method can be marked as a button. A button appears in the inspector and executes the method if clicked. Works both with instance and static methods.
Provides an interface for dropdown value selection.
A resizable text area where you can see the whole text. Unlike Unity's Multiline and TextArea attributes where you can see only 3 rows of a given text, and in order to see it or modify it you have to manually scroll down to the desired row.
Shows non-serialized fields in the inspector. All non-serialized fields are displayed at the botton of the inspector before the method buttons. Keep in mind that if you change a non-static non-serialized field in the code - the value in the inspector will be updated after you press Play in the editor. There is no such issue with static non-serialized fields because their values are updated at compile time. It also supports only value types (int, long, float, double, string, Vector2, Vector3, Vector4, Color, Bounds, Rect).
Makes a field read only.
Can be used to specify when a given serialized field is visible, and when not. A field can have only one DrawConditionAttribute.
Serialized fields can be grouped in different groups. A field can have only one GroupAttribute. If a field has more than one, only the bottom one will be used.
Surrounds grouped fields with a box.
Used for validating the fields. A field can have infinite number of validator attributes.
Clamps integer and float fields.
Used to remind the developer that a given reference type field is required.
The most powerful ValidatorAttribute.
Give the fields meta data. A field can have infinite number of meta attributes.
Can be used for grouping fields. The same as Unity's Header attribute. There is no difference between the two, you can use whatever you like, I just wanted to support a custom header attribute.
The same as Unity's Space attribute. There is no difference between the two, you can use whatever you like, I just wanted to support a custom space attribute.
Used for providing additional information.
Detects a value change and executes a callback. Keep in mind that the event is detected only when the value is changed from the inspector. If you want a runtime event, you should probably use an event/delegate and subscribe to it.
MIT License
Copyright (c) 2017 Denis Rizov
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
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