jkunstwald's Stars
BobbyAnguelov/Esoterica
Esoterica Engine
sebbbi/OffsetAllocator
Fast O(1) offset allocator with minimal fragmentation
odin-lang/Odin
Odin Programming Language
ensisoft/detonator
2D game engine and editor 💥💣
zeux/meshoptimizer
Mesh optimization library that makes meshes smaller and faster to render
TheRealMJP/DXRPathTracer
A (very) simple path tracer implemented using DirectX Ray Tracing (DXR)
GameTechDev/XeGTAO
An implementation of [Jimenez et al., 2016] Ground Truth Ambient Occlusion, MIT license
jrouwe/JoltPhysics
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West.
rwthmoodle/Sync-my-L2P
DOWNLOAD HERE: https://github.com/rwthmoodle/Sync-my-L2P/releases/latest
GPUOpen-Tools/compressonator
Tool suite for Texture and 3D Model Compression, Optimization and Analysis using CPUs, GPUs and APUs
crownengine/crown
Crown Engine
MomentsInGraphics/vulkan_renderer
A toy renderer written in C using Vulkan to perform real-time ray tracing research.
jfhs/handterm
GPUOpen-Drivers/pal
Platform Abstraction Library
richgel999/lzham_codec
Lossless data compression codec with LZMA-like ratios but 1.5x-8x faster decompression speed, C/C++
bombomby/optick
C++ Profiler For Games
BinomialLLC/crunch
Advanced DXTc texture compression and transcoding library
jarikomppa/ipc
Public domain single header inter process communication primitives
niklas-ourmachinery/bitsquid-foundation
A minimalistic foundation library with functions for memory allocation, basic collections, etc. The library has been written with a data-oriented philosophy: POD structures are preferred over classes, flat arrays are the preferred data structure, etc.
mattconte/tlsf
Two-Level Segregated Fit memory allocator implementation.
mas-bandwidth/yojimbo
A network library for client/server games written in C++
zeux/volk
Meta loader for Vulkan API
wolfpld/tracy
Frame profiler
lut0pia/L
Public-domain modular game engine.
zhaijialong/linalg
linalg.h is a single header, public domain, short vector math library for C++
Celtoys/Remotery
Single C file, Realtime CPU/GPU Profiler with Remote Web Viewer
jkuhlmann/cgltf
:diamond_shape_with_a_dot_inside: Single-file glTF 2.0 loader and writer written in C99
KhronosGroup/SPIRV-Reflect
SPIRV-Reflect is a lightweight library that provides a C/C++ reflection API for SPIR-V shader bytecode in Vulkan applications.
reupen/columns_ui
Alternative UI for the foobar2000 audio player
rxi/microui
A tiny immediate-mode UI library