jlnunez89/fibula-mmo
An open source server written in C# for the other-leg-bone-name game (which must not be named).
C#MIT
Issues
- 1
Skills increase don't handle wrap around.
#78 opened by jlnunez89 - 1
ChangeModesOperation needs to send a notification that updates player fight/chase modes.
#75 opened by jlnunez89 - 0
- 0
- 1
Character data is not persistent.
#52 opened by SeeingBlue - 1
No Player-Monster interactions
#56 opened by SeeingBlue - 1
- 3
Missing documentation on some classes.
#23 opened by jlnunez89 - 3
OTClient disconnects from game
#68 opened by SeeingBlue - 1
- 1
- 1
- 1
- 1
Movement Event Failed
#67 opened by SeeingBlue - 2
Invalid Discord link
#70 opened by caioavidal - 1
- 1
- 1
- 0
- 0
Equipped backpack closes when walking.
#53 opened by SeeingBlue - 0
- 3
Re-logging multiple times causes server crash
#61 opened by SeeingBlue - 10
Tibia Client Login hangs with OTClient but not with vanilla client + TibiaLoader/IPChanger
#45 opened by SeeingBlue - 1
Implement Item containers.
#19 opened by jlnunez89 - 3
- 3
Server crash: System.ArgumentNullException: Value cannot be null. (Parameter 'value')
#49 opened by nielss94 - 3
Client crash: Error while sending CreatureMovedNotification. Full error inside.
#48 opened by nielss94 - 3
Map description needs improvements.
#14 opened by jlnunez89 - 1
- 1
- 1
- 1
- 1
- 1
- 1
Tile class should be abstracted.
#18 opened by jlnunez89 - 1
- 1
Enable character log in, walk on a basic map.
#11 opened by jlnunez89 - 1
Scheduling and Events framework
#5 opened by jlnunez89 - 1
Communications framework
#6 opened by jlnunez89 - 1
Hello World.
#7 opened by jlnunez89 - 1
Clean up old master branch.
#4 opened by jlnunez89 - 1
- 1
- 1
Move combat to scheduling framework.
#3 opened by jlnunez89