/Jitterbug

Final Game for Cal Poly's IEE class

Primary LanguageJavaScript

Jitterbug

An emotional bullet hell.
Play Online: https://seanhershey.itch.io/jitterbug

Workflow Management

Assests, Scenes, & Scripts Folders

  • Store each respective resource in the correct folder for better mangement
  • Scripts automatically refactor if you move the script to the folder after development

Scene Modularity and Git

  • Build scenes up as modular as possible. This will help with avoiding merge conflicts
  • Seperate scenes for player, enemy1, player_bullet, etc.
  • When building a conglomerate scene (i.e. Level 1), might be worth letting others know you're working on it to avoid merge conflcts.
  • Always pull before starting; Always push when finish or take a break; Commit often

Game Development