-------------------------------------------------------------------------------- _____ _____ _ _____ _____ _ _ _____ | ___| _ \ | | ___| _ | \_/ | ___| | |___| | | | | | | _| |_| | \_/ | |___ |___ | | | | | | | | | _ | | | | ___| ___| | |_| | |___| |_| | | | | | | | |___ |_____|_____/_____|_____|_| |_|_| |_|_____| -------------------------------------------------------------------------------- 2D engine for rendering game along with its images, texts, a camera relative to global grid, and mouse/keybaord input event handling. -------------------------------------------------------------------------------- Dependencies: C++11 - SDL2 (included) - SDL_Image (included) - SDL2_TTF (included) -------------------------------------------------------------------------------- Building program: Run make in the directory containing Makefile (same as this README) -------------------------------------------------------------------------------- Running program: Linux: ./sdlGame Windows: sdlGame.exe -------------------------------------------------------------------------------- Changelog: 02-07-17 to 04-27-17 Display - All objects relative to global grid. - Currently renders a texture over grid pattern. - Mouse cursor has texture attached. - Clicking is translated to global coordinates using camera's coords. - Also supports rendering fonts, currently uses Roboto. Camera - Has relative position to global position. - Can get / set positions and width (ints) and add to x or y coords.