- fragment shader is by Iñigo Quílez
- code to create OpenGL context and load png file is by Lazy Foo
joates/glsl-textured-terrain
textured terrain experiment (original fragment shader by Iñigo Quílez -> www.iquilezles.org)
C++
textured terrain experiment (original fragment shader by Iñigo Quílez -> www.iquilezles.org)
C++