/ZSWatch

ZSWatch - the Open Source Zephyr™ based Smartwatch, including both HW and FW.

Primary LanguageCMIT LicenseMIT

ZSWatch

The ZSWatch v1

Smartwatch built from scratch, both hardware and software. Built on the Zephyr™ Project RTOS, hence the name ZSWatch - Zephyr Smartwatch.

Building or getting one

I have received quite some requests regarding building or getting the ZSWatch, I suggest to wait for the v2 version I'm working on. If you want to get notified when I'm done with v2 then simply press the Watch button (next to Fork and Star) -> Custom -> Releases and you will see in your feed when it's released.

Or you can fill in your mail here (Google form) and I'll send a reminder when it's ready (or if I decide to make a few kits, who knows).

Hardware Features in ZSWatch v1

BOM

Found here

PCB Issues in v1

Do not build the v1, wait for v2.

  • Logic level converter pinout shifted, requires manual PCB rework.
  • Possible current leakage on some pins.
  • Max display brightness is 60% (however definitely bright enough).

Upcoming Hardware features in ZSWatch v2

  • nRF5340 BLE chip (u-blox NORA-B10 module)
  • Touch screen with same size and features as v1
  • 8MB external flash will probably be removed due to larger size of u-blox NORA-B10 vs. ANNA-B402.
  • Find another way to dock the clock for charging and programming, maybe can find some connector similar to what smartwatches normally have.

Charger/Dock

Basic pogo-pin dock that connects the power and SWD pins to the bottom of the watch.

Enclosure/Casing

3D printed casing with 3D printed buttons. Does it's job, but for revision v2 of the watch I'll probably do something CNC'd for nicer looks.

Software Features

Larger not yet implemented SW Features and TODOs

  • Heart rate, right now only samples the raw data, but no heart rate is calculated from it.
  • Proper BLE pairing, currently removed due to flash constraints (fixed by nRF5340 upgrade).
  • Watchface should also be an application.
  • Refactoring of main.c, should have way less logic, utlize Zephyr architecture more.

Android phone communication

Fortunately there is a great Android app called GadgetBridge which handles everything needed on the phone side, such as notifications management, music control and so much more... The ZSWatch right now pretends to be one of the supported Smart Watches in Gadgetbridge, following the same API as it does. In future there may be a point adding native support, we'll see.

PCB

A 4 layer board which measures 36mm in diameter designed in KiCad.

ZSWatch in action

Music control Accelerometer for step count and tap detection
Notifications from phone (Gmail here) Settings

Writing apps for the Application Manager

Check out the sample application for the general app design. The main idea is each app have an <app_name>_app.c file which registers the app, chooses icon and drives the logic for the app. Then there should be one or more files named for example <app_name>_ui.c containing pure LVGL code with no dependencies to Zephyr or the watch software. The idea is that this UI code should be runnable in a LVGL simulator to speed up development of UI, however right now that's not set up yet. The <app_name>_app.c will do all logic and call functions in <app_name>_ui.c to update the UI accordingly.

Each application needs to have a way to close itself, for example a button, and then through callback tell the application_manager.c to close the app:

When user clicks an app in the app picker:

  • application_manager.c deletes it's UI elements and calls the application_start_fn.
  • <app_name>_app.c will do necessary init and then call the <app_name>_ui.c to draw the app UI.
  • User can now navigate arund and the application and do whatever.

When user for example presses a close button in the application:

  • Typically a callback from the UI code in <app_name>_ui.c will call <app_name>_app.c to tell that user requested to close the app. <app_name>_app.c will notify application_manager.c that it want to close itself. application_manager.c will then call <app_name>_app.c application_stop_fn and <app_name>_app.c will tell UI to close then do necessary de-init and return.
  • application_manager.c will now draw the app picker again.

The application manager can also at any time close a running application by calling it's application_stop_fn.

Dock

Very basic, will be re-worked for next watch revision v2.