jocamar
I’m a Software Engineer and hobbyist game developer! My main areas of interest are game engines, visual computing, game development and AI.
UbisoftAnnecy
Pinned Repositories
Alpha-Architecture
A generic agent architecture for cooperative multi-agent games
Caravel
A simple game development framework built using C# and MonoGame
CaravelEditor
A simple tool to author Caravel scenes, entity types and materials.
CaravelStarterProject
A starter project for a game using the Caravel framework
corefx
This repository contains the foundational libraries that make up the .NET Core development stack.
Evolving-Snakes
Snakes from the classical game are controlled by neural networks and evolve using a genetic algorithm.
Godot-Common-Game-Framework
A set of useful nodes to use in Godot projects that facilitate implementing features like split-screen, async scene loading and caching materials.
Godot-Post-Process-Outlines
A set of shaders and a custom camera node to easily integrate post process outlines into your game. Works with both 2D and 3D games.
Real-time-Rendering-Engine
A simple real time rendering engine for the Real-time Rendering course.
SlackFaceSwapperBot
A simple bot for slack that swaps all faces on images with other randomly selected faces.
jocamar's Repositories
jocamar/Godot-Post-Process-Outlines
A set of shaders and a custom camera node to easily integrate post process outlines into your game. Works with both 2D and 3D games.
jocamar/Godot-Common-Game-Framework
A set of useful nodes to use in Godot projects that facilitate implementing features like split-screen, async scene loading and caching materials.
jocamar/Caravel
A simple game development framework built using C# and MonoGame
jocamar/CaravelEditor
A simple tool to author Caravel scenes, entity types and materials.
jocamar/Alpha-Architecture
A generic agent architecture for cooperative multi-agent games
jocamar/CaravelStarterProject
A starter project for a game using the Caravel framework
jocamar/corefx
This repository contains the foundational libraries that make up the .NET Core development stack.
jocamar/Evolving-Snakes
Snakes from the classical game are controlled by neural networks and evolve using a genetic algorithm.
jocamar/Real-time-Rendering-Engine
A simple real time rendering engine for the Real-time Rendering course.
jocamar/SlackFaceSwapperBot
A simple bot for slack that swaps all faces on images with other randomly selected faces.
jocamar/feup-lpoo-android-tower-defense
A small Tower Defense game for android, developped for the Object Oriented Programming Laboratory class of the Faculty of Engineering of the University of Porto (2012/2013).
jocamar/feup-plog-choko
Prolog implementation of the board game Choko, with a simple AI and text interface.
jocamar/feup-plog-hanjie-solver
A simple prolog implementation of a hanjie puzzle solver using SICStus Prolog 4.2.3. These puzzles are also known as Paint by Numbers, Griddlers, Pic-a-Pix, Picross, PrismaPixels, Pixel Puzzles, Crucipixel, Edel, FigurePic, HeroGlyphix, Illust-Logic, Japanese Crosswords, Japanese Puzzles, Kare Karala!, Logic Art, Logic Square, Logicolor, Logik-Puzzles, Logimage, Nonograms, Oekaki Logic, Oekaki-Mate, Paint Logic, Picture Logic, Tsunamii, Paint by Sudoku and Binary Coloring Books.
jocamar/GGJ17
jocamar/homeworld
Mirror of the Homeworld 1 source release from Relic Developer Network and HomeworldSDL 0.3 release
jocamar/IM-FEUP
jocamar/jocamar
Github profile README
jocamar/Ludum-Dare-31
Entry into Ludum Dare 31
jocamar/openage
Free (as in freedom) open source clone of the Age of Empires II engine :rocket:
jocamar/roBrowser
roBrowser is a free and open-source implementation of the Ragnarok Online MMORPG for web browsers written from scratch using the latest web standards (WebGL, HTML5, File API, Javascript, Threads, ...).
jocamar/RootsGGJ2023
GGJ 2023 Game
jocamar/SideScrollerDragon
My new game
jocamar/SpaceEngineers
jocamar/treemake
CMake Script to automatically generate cmake targets from folder layout rules