Issues
- 0
Compositor handle public properly
#45 opened - 0
Compositor reflection
#40 opened - 0
Spec constants
#39 opened - 0
Split "Shader" library into two pieces
#38 opened - 0
- 1
Add [MatrixStride]
#35 opened - 0
Add [UniformOffset] attribute
#34 opened - 1
- 2
Update uniform declaration syntax
#32 opened - 0
- 0
Handle short circuit evaluation
#30 opened - 0
Handle all implicit this usage
#29 opened - 0
- 0
Enum support
#27 opened - 0
- 0
Implement loops
#25 opened - 0
Implement If/Else Conditionals
#24 opened - 0
- 0
- 0
Implement remaining primitive types
#21 opened - 0
Investigate Extension Methods
#20 opened - 0
Investigate Generics
#19 opened - 0
Add operator support
#18 opened - 0
Add Capability attributes
#17 opened - 0
- 0
Add int primitive declaration attribute
#15 opened - 0
Add casting
#14 opened - 0
Implement Pixel EntryPoints
#13 opened - 0
Implement Vertex EntryPoints
#12 opened - 0
Validation Pass
#11 opened - 1
Compositor
#10 opened - 0
Implement Pixel Outputs
#9 opened - 0
Implement Pixel Inputs
#8 opened - 0
Implement Vertex Outputs
#7 opened - 0
Implement VertexInputs
#6 opened - 0
- 0
Fixup struct field initializers
#4 opened - 0
Figure out extended instruction sets
#3 opened - 1
Make Image/Sampler Primitives
#2 opened - 0
Make Matrix Primitives
#1 opened