configure the project --------------------- 1. With Ubuntu you need these packages: python python-pygame python-opengl 2. For rendering textures and game-objects you further need the newest Blender-version (currently 2.56a [beta]). Download a matching binary-package for your machine from http://www.blender.org/ , extract to a directory of your choice, and customize the BLENDER variable in the "Makefile" so that it points to the actual program-file of your new Blender-version. 3. Now do "make" in the project root directory, this does: Rendering, Gfx-Postprocessing, C-Compiling and Python-Compiling. 4. Start game with "bash launch.sh" 5. "make clean" deletes some auto-generated files (by "make"), except the Renderings and docs. 6. "make totalclean" deletes all auto-generated files, really all!!! build an epydoc reference ------------------------- 1. With Ubuntu you need the package: python-epydoc 2. From the project's root directory do "make epydoc". 3. Now view the reference of the project's python code by opening doc/pysrc/index.html in your web browser.