JumboCodeTest

The basic architecture of this challenge is simple: we have the challenge json represented as a model (I've become a big fan of using Codable/Decodable - never were any JSON parsing libraries in Swift I found particularly great - the built in solution is my preferred way now for sure). We fetch this model using our two Networking classes - Network.swift which handles the actual communication with the server, and then Request.swift which handles the specific request to a given API, decodes the model, and returns an RxSwift Observable of that model. Within ViewModel.swift we call our Request methods, and when the data is received, call into Validator.swift which has a method for validating a given challenge. Based around the results of that validation attempt, we then proceed to either inject the JS, or show an error.

Pods

  • Alamofire: Has been my go to networking solution for as long as it has existed and I've been using Swift - and it was AFNetworking before ;)
  • RxSwift/RxCocoa - I contemplated whether or not I should use RxSwift given the small size of the networking/asynchronous requirements of this challenge, but at the end of the day I believe in a strong fundamental architecture, irregardless of the size of the project, so decided 'my best foot forward' here would be to use what I know and like. RxSwift greatly cleans up asynchronous tasks for my money, and proper use of its various subjects greatly increases the readability of view models.
  • NSObject+Rx - A small pod that adds a default implementation of the DisposeBag pattern to everything that descends from NSObject. A dispose bag is used for lifecycle / memory management in RxSwift, and is usually added manually (e.g. let disposeBag = DisposeBag()). This pod just allows that stepped to be skipped on a UIViewController or any other NSObject derived class.
  • RxAlamofire - A community extension that adds RxSwift support to Alamofire. If you are using both Alamofire and RxSwift, it's a no brainer!
  • SnapKit - My preferred autolayout DSL. Again, given the extremely small UI requirements of the coding challenge, I was tempted to do it using the Apple syntax, but believed in showcasing a 'realistic' look at my code, and how I like to build my UI's, and currently my preferred way is using SnapKit (never cared for Storyboards, and Apple's own autolayout DSL is...verbose...)

Installation

Clone or download the repo, and run pod install on the project directory.